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This paper introduces Diffusion Subgoal Planning (DSP), a novel framework that replaces unstable value-based guidance with diffusion models to generate robust subgoals for long-horizon offline reinforcement learning. By treating high-level planning as guided generative inference, DSP achieves superior performance in complex navigation and manipulation tasks, particularly where multi-step planning is required. The approach effectively mitigates issues related to sparse rewards and discounting inherent in traditional goal-conditioned methods.
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Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learning

arXiv2 min read

arXiv:2609.34575v1 Announce Type: new Abstract: Offline goal-conditioned reinforcement learning (GCRL) learns goal-directed policies from reward-free data, but in long-horizon tasks, goal-conditioned value functions often provide unstable guidance due to sparse rewards and discounting. Hierarchical methods partially mitigate this issue via subgoal decomposition; however, high-level decision-making still relies on noise-sensitive value estimates, leading to unstable behavior in complex environments. We address this limitation by proposing \textbf{D}iffusion \textbf{S}ubgoal \textbf{P}lanning (\textbf{DSP}), a diffusion-based framework for high-level subgoal generation. DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time. By removing explicit value-based guidance from high-level planning, DSP generates reachable and goal-directed subgoals through a generative model while retaining hierarchical execution. Experiments on offline GCRL benchmarks demonstrate that DSP outperforms prior methods on a range of navigation and manipulation tasks, with particularly strong performance in maze environments that require multi-step subgoal planning.

Abstract:Offline goal-conditioned reinforcement learning (GCRL) learns goal-directed policies from reward-free data, but in long-horizon tasks, goal-conditioned value functions often provide unstable guidance due to sparse rewards and discounting. Hierarchical methods partially mitigate this issue via subgoal decomposition; however, high-level decision-making still relies on noise-sensitive value estimates, leading to unstable behavior in complex environments. We address this limitation by proposing \textbf{D}iffusion \textbf{S}ubgoal \textbf{P}lanning (\textbf{DSP}), a diffusion-based framework for high-level subgoal generation. DSP casts high-level planning as guided generative inference over goal-conditioned subgoals and learns both conditional and unconditional flows, enabling classifier-free guidance to introduce a goal-directed bias at inference time. By removing explicit value-based guidance from high-level planning, DSP generates reachable and goal-directed subgoals through a generative model while retaining hierarchical execution. Experiments on offline GCRL benchmarks demonstrate that DSP outperforms prior methods on a range of navigation and manipulation tasks, with particularly strong performance in maze environments that require multi-step subgoal planning.

Artificial Intelligence (cs.AI)

arXiv:2609.34575 [cs.AI]

(or arXiv:2609.34575v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.34575 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 246 words

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