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This research introduces DEAL-Grasp, a novel framework for dexterous grasp synthesis that decouples global rigid motion from local articulation to generate physically plausible hand-object interactions. By utilizing heterogeneous-state flow matching and closed-form Procrustes alignment, the method significantly reduces inference latency compared to optimization-heavy baselines while maintaining high success rates in force perturbation scenarios. This advancement directly addresses core challenges in embodied intelligence and virtual reality by improving the stability and diversity of generated grasp poses without requiring test-time optimization.
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DEAL-Grasp: Decoupled Alignment Representation for Geometry-Aware Dexterous Grasp Generation

arXiv2 min read

arXiv:2609.28131v1 Announce Type: new Abstract: Synthesizing realistic articulated hand-object interactions is a fundamental problem in virtual reality, embodied intelligence, and digital human applications. Existing methods for dexterous grasp synthesis typically regress or denoise poses in a joint space that couples global rigid motion with local articulation, which often yields unstable samples and physically implausible contacts. We introduce DEAL-Grasp, built upon the Decoupled Alignment (DEAL) representation, which reformulates grasp synthesis as alignment-space generation: the interaction state comprises task-space geometric anchors and articulation parameters, from which the rigid transform is recovered via closed-form Procrustes alignment while preserving local articulation. On this mixed state, we model grasp generation using heterogeneous-state flow matching with component-wise vector fields, incorporating time-adaptive physical regularization during training. At inference, grasps are synthesized solely by integrating the learned vector field, without test-time optimization or auxiliary physical guidance. Across MultiDex and zero-shot RealDex benchmarks, DEAL-Grasp attains high force-perturbation success rates alongside minimal penetration and high diversity of generated grasps, while substantially reducing native inference latency compared to optimization-heavy baselines. The project page is available at https://wmtlab.github.io/DEAL-Grasp/.

Abstract:Synthesizing realistic articulated hand-object interactions is a fundamental problem in virtual reality, embodied intelligence, and digital human applications. Existing methods for dexterous grasp synthesis typically regress or denoise poses in a joint space that couples global rigid motion with local articulation, which often yields unstable samples and physically implausible contacts. We introduce DEAL-Grasp, built upon the Decoupled Alignment (DEAL) representation, which reformulates grasp synthesis as alignment-space generation: the interaction state comprises task-space geometric anchors and articulation parameters, from which the rigid transform is recovered via closed-form Procrustes alignment while preserving local articulation. On this mixed state, we model grasp generation using heterogeneous-state flow matching with component-wise vector fields, incorporating time-adaptive physical regularization during training. At inference, grasps are synthesized solely by integrating the learned vector field, without test-time optimization or auxiliary physical guidance. Across MultiDex and zero-shot RealDex benchmarks, DEAL-Grasp attains high force-perturbation success rates alongside minimal penetration and high diversity of generated grasps, while substantially reducing native inference latency compared to optimization-heavy baselines. The project page is available at this https URL.

Robotics (cs.RO); Graphics (cs.GR)

arXiv:2609.28131 [cs.RO]

(or arXiv:2609.28131v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.28131 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 268 words

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