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This research addresses entity bias in skeleton-based action recognition caused by arbitrary world coordinate origins, proposing a Convex Hull Adaptive Shift normalization method to improve model robustness. By formulating a parameterized network that constrains the search space within the skeleton's convex hull, the approach enables consistent performance across single- and multi-entity tasks without relying on independent and identically distributed assumptions. The study demonstrates significant performance gains when integrated with various backbones across seven datasets, offering a practical solution for enhancing accuracy in human-computer interaction systems.
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De-biasing Skeleton-based Action Recognition with Convex Hull Adaptive Shift

arXiv3 min read

arXiv:2609.32454v1 Announce Type: cross Abstract: Skeleton sequences can represent both individual actions and multi-entity interactions, encompassing human bodies, hands, objects, and robots. Existing approaches to recognize skeleton-based actions and interactions usually adopt a late fusion strategy, which expects individuals are independent and identically distributed to train a robust weight-shared entity encoder. However, observed entity bias in various skeletal data violates this assumption, leading to suboptimal optimization of backbone models that might produce wrong recognition results. This bias arises from the world coordinate system's initial configuration, where the choice of origin often creates bias in representation. To this end, we propose a Convex Hull Adaptive Shift based normalization method to reduce Entity bias (CHASE), improving performance across a variety of skeleton-based action and interaction recognition tasks. To adaptively apply plausible shifts to the input skeletons, we formulate a plug-and-play parameterized network that ensures the relocated world origin lies within the skeleton convex hull, which avoids non-convergence by limiting the search space. To further minimize entity bias, we incorporate an auxiliary objective that leverages pair-wise distribution distances to guide network optimization. To support both single- and multi-entity actions, we propose a sub-entity strategy that offers a consistent formulation for both scenarios. Moreover, CHASE demonstrates compatibility with various intra-skeleton modalities, such as bones and velocities, highlighting its adaptability. Essentially, our method works as a normalization approach to reduce entity bias, enabling subsequent classifiers to achieve improved recognition performance across diverse settings. Extensive experiments on 7 datasets verify our approach by seamlessly integrating with various backbones and significantly boosting their performance.

Abstract:Skeleton sequences can represent both individual actions and multi-entity interactions, encompassing human bodies, hands, objects, and robots. Existing approaches to recognize skeleton-based actions and interactions usually adopt a late fusion strategy, which expects individuals are independent and identically distributed to train a robust weight-shared entity encoder. However, observed entity bias in various skeletal data violates this assumption, leading to suboptimal optimization of backbone models that might produce wrong recognition results. This bias arises from the world coordinate system's initial configuration, where the choice of origin often creates bias in representation. To this end, we propose a Convex Hull Adaptive Shift based normalization method to reduce Entity bias (CHASE), improving performance across a variety of skeleton-based action and interaction recognition tasks. To adaptively apply plausible shifts to the input skeletons, we formulate a plug-and-play parameterized network that ensures the relocated world origin lies within the skeleton convex hull, which avoids non-convergence by limiting the search space. To further minimize entity bias, we incorporate an auxiliary objective that leverages pair-wise distribution distances to guide network optimization. To support both single- and multi-entity actions, we propose a sub-entity strategy that offers a consistent formulation for both scenarios. Moreover, CHASE demonstrates compatibility with various intra-skeleton modalities, such as bones and velocities, highlighting its adaptability. Essentially, our method works as a normalization approach to reduce entity bias, enabling subsequent classifiers to achieve improved recognition performance across diverse settings. Extensive experiments on 7 datasets verify our approach by seamlessly integrating with various backbones and significantly boosting their performance.

Accepted for publication in International Journal of Computer Vision (IJCV). Our code is publicly available at this https URL

Computer Vision and Pattern Recognition (cs.CV); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2609.32454 [cs.CV]

(or arXiv:2609.32454v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2609.32454 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

Liu, M., Wen, Y., Zhang, Y. et al. De-biasing Skeleton-Based Action Recognition with Convex Hull Adaptive Shift. Int J Comput Vis 134, 443 (2026)

https://doi.org/10.1007/s11263-026-03037-1 Focus to learn more DOI(s) linking to related resources

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