aiqbench analysis
CropCraft offers an open-source, procedurally generated 3D environment tool for agricultural robotics that bridges the sim-to-real gap by producing diverse field scenarios with ground-truth annotations. The system demonstrates practical utility by enabling deep learning models trained on 10,000 synthetic images to achieve a 10% mean Intersection over Union on real-world data, effectively reducing reliance on expensive physical datasets. For robotics researchers, this framework facilitates scalable testing of perception and navigation algorithms across complex agroecological conditions like intercropping and weed infestation.
CropCraft: A Procedural World Generator for Robotic Simulation of Agricultural Tasks
arXiv:2511.02417v2 Announce Type: replace-cross Abstract: The adoption of agroecological practices in modern agriculture requires robotic systems capable of operating in highly diverse and complex field environments. Developing and evaluating such systems relies heavily on simulation, yet generating realistic and configurable 3D environments representative of agroecological diversity remains a major challenge. This paper presents CropCraft, an open-source procedural world generator built on Blender and Python, designed to produce 3D simulation environments tailored to agricultural robotics. CropCraft generates crop fields from a simple YAML configuration file, supporting a wide range of scenarios including intercropping, vineyards, and weed-infested fields. The tool includes a library of 3D plant models (crops, grasses, and weeds) at multiple growth stages, and uses stochastic placement algorithms to realistically reproduce the spatial variability observed in real fields. Generated worlds are directly importable into the Gazebo simulator and include ground-truth annotations for all placed elements, supporting both perception and navigation algorithm development. To demonstrate the practical utility of CropCraft, we apply it to the task of crop-weed semantic segmentation using deep learning. A dataset of 10,000 synthetic images of maize fields with varying weed densities, growth stages, and lighting conditions was generated and used to train several segmentation architectures. Models trained exclusively on synthetic data achieve a sim-to-real gap of approximately 10% mean Intersection over Union (mIoU) on real field images, outperforming previous state-of-the-art synthetic generation approaches. We further show that combining even a few real images with synthetic data improves generalization across domains, providing new insights into the effective use of synthetic data for agricultural perception tasks.
Abstract:The adoption of agroecological practices in modern agriculture requires robotic systems capable of operating in highly diverse and complex field environments. Developing and evaluating such systems relies heavily on simulation, yet generating realistic and configurable 3D environments representative of agroecological diversity remains a major challenge. This paper presents CropCraft, an open-source procedural world generator built on Blender and Python, designed to produce 3D simulation environments tailored to agricultural robotics. CropCraft generates crop fields from a simple YAML configuration file, supporting a wide range of scenarios including intercropping, vineyards, and weed-infested fields. The tool includes a library of 3D plant models (crops, grasses, and weeds) at multiple growth stages, and uses stochastic placement algorithms to realistically reproduce the spatial variability observed in real fields. Generated worlds are directly importable into the Gazebo simulator and include ground-truth annotations for all placed elements, supporting both perception and navigation algorithm development. To demonstrate the practical utility of CropCraft, we apply it to the task of crop-weed semantic segmentation using deep learning. A dataset of 10,000 synthetic images of maize fields with varying weed densities, growth stages, and lighting conditions was generated and used to train several segmentation architectures. Models trained exclusively on synthetic data achieve a sim-to-real gap of approximately 10% mean Intersection over Union (mIoU) on real field images, outperforming previous state-of-the-art synthetic generation approaches. We further show that combining even a few real images with synthetic data improves generalization across domains, providing new insights into the effective use of synthetic data for agricultural perception tasks.
Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)
arXiv:2511.02417 [cs.CV]
(or arXiv:2511.02417v2 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2511.02417 Focus to learn more arXiv-issued DOI via DataCite
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 350 words
Related coverage
AgriGen: Large-Scale Scene Generation Framework for Photorealistic Agricultural Robotics Simulation
arXiv · Sep 24, 2026

Build an AI-Powered Equipment Repair Assistant Using Amazon Bedrock AgentCore
AWS · Jun 10, 2026
Spectral Haar Binarizer: Compact Boolean Contrast Representations for Hyperspectral Classification
arXiv · Nov 2, 2026
Swivuriso: The South African Next Voices Multilingual Speech Dataset
arXiv · Jun 10, 2026