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This research introduces CoupVisor, a decision-support system applying machine learning and belief tracking to optimize strategies in the hidden-information card game *Coup*. The study demonstrates that reward function design—specifically prioritizing long-term victory over short-term gains—is critical for training policies that outperform heuristic baselines. By unifying event descriptions across simulation and manual play, the work offers a robust framework for analyzing imperfect information games through learned agents.
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CoupVisor: Strategy Optimization by Round and Challenge Decision Support

arXiv2 min read

arXiv:2608.15868v1 Announce Type: cross Abstract: This paper presents CoupVisor, a decision-support system for the hidden-information card game Coup. It addresses two questions: what a player should do on each turn, and when a player should challenge an opponent's claim. The system is built around a single description of game events, which is shared across manual play, replay of recorded games, simulation, belief tracking, advisor recommendations, and learning-based policies. CoupVisor estimates the chance that a claim is truthful by combining how likely each role is with how many cards the claimant still holds, which corrects a case where the very first claim of a game was flagged as suspicious despite no evidence. We compare a rule-following advisor and several learned and heuristic players across many simulated games and different opponent styles. Our main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.

Abstract:This paper presents CoupVisor, a decision-support system for the hidden-information card game Coup. It addresses two questions: what a player should do on each turn, and when a player should challenge an opponent's claim. The system is built around a single description of game events, which is shared across manual play, replay of recorded games, simulation, belief tracking, advisor recommendations, and learning-based policies. CoupVisor estimates the chance that a claim is truthful by combining how likely each role is with how many cards the claimant still holds, which corrects a case where the very first claim of a game was flagged as suspicious despite no evidence. We compare a rule-following advisor and several learned and heuristic players across many simulated games and different opponent styles. Our main finding is that the choice of reward, whether it rewards short-term gains or ultimately winning the game, decides which learning approach performs best, and that a win-oriented reward produces a policy that outperforms all baselines.

Artificial Intelligence (cs.AI); Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

arXiv:2608.15868 [cs.AI]

(or arXiv:2608.15868v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.15868 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 265 words

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