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This research demonstrates a novel integration of fuzzy cognitive maps with large video models to generate causally consistent virtual worlds, moving beyond simple generation toward structured causal simulation. By using feedback dynamics to define meta-rules for LLMs and video generators, the method creates immersive scenarios where global equilibria emerge from local perturbations, offering a new paradigm for interactive AI environments.
Sources coveringarXiv, SiliconANGLE, Hugging Face
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Converting Sequenced Fuzzy Cognitive Maps to Causal Virtual Worlds with Large Video Generators

arXiv3 min read

arXiv:2609.14985v1 Announce Type: new Abstract: We show how users can create and manipulate causal virtual worlds with large-language-model (LLM) and large-video-model agents. The approach uses feedback fuzzy cognitive maps (FCMs) both to model the granular causal structure of the virtual world and to guide its causal evolution. The local causal rules are partial or fuzzy while the FCM's feedback structure produces global equilibria that define causal scenarios. A sequence of \emph{dynamical} meta-rules of the form ``If $\mathcal{A}$ then $\mathcal{B}$" define the causal scenes of the virtual-world video. The if-part causal pattern $\mathcal{A}$ perturbs the FCM's virtual world at the user's or agent's discretion. The FCM's transient feedback dynamics define the meta-rule's causal arrow of implication. The then-part $\mathcal{B}$ is the resulting equilibrium attractor such as a FCM limit cycle or fixed point. Our algorithm extracts these meta-rules from the FCM and guides the LLM agent to write a script based on the FCM meta-rule sequence. The large video generator converts the meta-rule into a video scene in accord with the flow of the dynamics. We applied the agent-based technique to a simple FCM that describes an undersea world of dolphins and sharks. Google's Gemini 3.1 generated the script and Google's Veo 3.1 generated the dolphin-shark video. The approach is general and can scale by mixing larger FCMs and AI agents to produce more immersive virtual worlds.

Abstract:We show how users can create and manipulate causal virtual worlds with large-language-model (LLM) and large-video-model agents. The approach uses feedback fuzzy cognitive maps (FCMs) both to model the granular causal structure of the virtual world and to guide its causal evolution. The local causal rules are partial or fuzzy while the FCM's feedback structure produces global equilibria that define causal scenarios. A sequence of \emph{dynamical} meta-rules of the form ``If $\mathcal{A}$ then $\mathcal{B}$" define the causal scenes of the virtual-world video. The if-part causal pattern $\mathcal{A}$ perturbs the FCM's virtual world at the user's or agent's discretion. The FCM's transient feedback dynamics define the meta-rule's causal arrow of implication. The then-part $\mathcal{B}$ is the resulting equilibrium attractor such as a FCM limit cycle or fixed point. Our algorithm extracts these meta-rules from the FCM and guides the LLM agent to write a script based on the FCM meta-rule sequence. The large video generator converts the meta-rule into a video scene in accord with the flow of the dynamics. We applied the agent-based technique to a simple FCM that describes an undersea world of dolphins and sharks. Google's Gemini 3.1 generated the script and Google's Veo 3.1 generated the dolphin-shark video. The approach is general and can scale by mixing larger FCMs and AI agents to produce more immersive virtual worlds.

9 Figures. For the generated FCM Dolphin-Shark video, see this https URL

Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Information Retrieval (cs.IR)

arXiv:2609.14985 [cs.AI]

(or arXiv:2609.14985v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.14985 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 334 words

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