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ControlTac addresses the critical bottleneck of scaling tactile data for robotics by introducing a controllable generation framework grounded in physical priors like contact force and pose. This approach overcomes the limitations of existing simulations that often fail to transfer to dynamic real-world tasks, enabling more robust robotic manipulation through realistic synthetic datasets. The method demonstrates practical utility across various downstream applications, including object insertion and imitation learning, without relying on heavy quantum components.
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ControlTac: Scaling Tactile Data with Physically Controlled Tactile Image Generation

arXiv2 min read

arXiv:2505.20498v3 Announce Type: replace-cross Abstract: Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data---simulation and free-form tactile generation---often yield unrealistically rendered signals with poor transfer to highly dynamic real-world tasks. We propose \name, a two-stage controllable tactile image generation framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact pose. By grounding generation in these important physical priors, \name synthesizes realistic samples across different sensors while effectively capturing task-relevant variations. Across a series of downstream tasks and real-world experiments, such as object insertion, imitation learning, and object weighting, the augmented datasets using our approach consistently improve performance and demonstrate practical utility in dynamic real-world settings. Project page: https://dongyuluo.github.io/controltac.

Abstract:Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data---simulation and free-form tactile generation---often yield unrealistically rendered signals with poor transfer to highly dynamic real-world tasks. We propose \name, a two-stage controllable tactile image generation framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact pose. By grounding generation in these important physical priors, \name synthesizes realistic samples across different sensors while effectively capturing task-relevant variations. Across a series of downstream tasks and real-world experiments, such as object insertion, imitation learning, and object weighting, the augmented datasets using our approach consistently improve performance and demonstrate practical utility in dynamic real-world settings. Project page: this https URL.

Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG); Robotics (cs.RO)

arXiv:2505.20498 [cs.CV]

(or arXiv:2505.20498v3 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2505.20498 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 238 words

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