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Remedy Entertainment's *Control: Resonant* functions as a narrative bridge that allows players to enter the franchise's lore through a new protagonist rather than a traditional chronological sequel. By shifting the perspective to Dylan, the game explores the same reality-bending mechanics from a "fish out of water" viewpoint, effectively decoupling the gameplay experience from the original timeline. This structural approach validates the studio's long-term vision of treating the series as a collection of distinct lenses on a single world rather than a linear progression.
Sources coveringThe Verge, Fortune, LessWrong, arXiv
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Control Resonant is a sequel — and also a starting point

The Verge4 min read

Chronologically, Control Resonant is a sequel to 2019's Control. But in most other ways, the games aren't directly connected. To developer Remedy, they're more like two sides of the same coin. When Resonant was first revealed last year, creative director Mikael Kasurinen said you can play the games in any order. The world of Control is reality-bending in lots of ways, but the general linear progression of time isn't really one of them - how would someone start with the sequel? It didn't click until I played Resonant myself. In a two-plus-hour preview earlier this week, I played the opening act of the game, as well as a later story mission … Read the full story at The Verge.

Chronologically, Control Resonant is a sequel to 2019’s Control. But in most other ways, the games aren’t directly connected. To developer Remedy, they’re more like two sides of the same coin. When Resonant was first revealed last year, creative director Mikael Kasurinen said you can play the games in any order. The world of Control is reality-bending in lots of ways, but the general linear progression of time isn’t really one of them —…

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