aiqbench analysis
ContactFlow introduces an embodiment-agnostic representation for robot planning by encoding manipulation through 3D contact point trajectories rather than specific kinematics. This approach allows a single generative world model to learn from both human demonstrations and diverse robotic actuators, significantly improving transferability in physical tasks. The method integrates into a propose-imagine-verify-act pipeline where generated actions are validated against vision-language models before execution.
ContactFlow: A video action conditioning that transfers across embodiments
arXiv:2607.26579v1 Announce Type: new Abstract: World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Abstract:World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2607.26579 [cs.RO]
(or arXiv:2607.26579v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2607.26579 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 270 words
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