aiqbench analysis
This research identifies "prior dominance" as a critical failure mode in audio-visual large language models, where late-layer biases override conflicting sensory inputs during compositional reasoning tasks. Mechanistic interpretability analysis reveals that this commitment to internal answer patterns is concentrated at specific deep layers (approx. 25.5), suggesting architectural or training limitations rather than simple data alignment issues. The findings highlight a fundamental gap in current multimodal architectures' ability to resolve semantic incompatibilities between synchronized audio and video streams.
Compositional Failure in Audio-Visual LLMs: Late-Layer Prior Dominance Under Cross-modal Conflict
arXiv:2608.27785v1 Announce Type: cross Abstract: We study audio-visual conflict as a compositional generalization test for AV-LLMs: the model must combine synchronized but semantically incompatible audio and video evidence and decide whether the pair matches. On VideoLLaMA 2-7B-AV, three alignment configurations remain nearchance on the scored exact-string Yes/No subset of AVHBench, even though their output priors shift substantially. Similarly, off-the-shelf InternVideo2 experienced a 32.3% accuracy decrease specifically under cross-modal conflict, accompanied by a 17.3% instruction-following failure. We call this failure mode prior dominance: late-layer commitment to an internally preferred answer pattern that is weakly grounded in the conflicting inputs. To explain this behavior, we conduct a mechanistic interpretability analysis and find that commitment remains concentrated at 25.5 $\pm$ 1 layers. We show that stronger temporal alignment changes answer bias, but do not improve compositional conflict resolution. Code and data to reproduce our mechanistic audit and behavioral evaluations are available at https://github.com/AdarshSudheer09/AVHBench-dmai.
Abstract:We study audio-visual conflict as a compositional generalization test for AV-LLMs: the model must combine synchronized but semantically incompatible audio and video evidence and decide whether the pair matches. On VideoLLaMA 2-7B-AV, three alignment configurations remain nearchance on the scored exact-string Yes/No subset of AVHBench, even though their output priors shift substantially. Similarly, off-the-shelf InternVideo2 experienced a 32.3% accuracy decrease specifically under cross-modal conflict, accompanied by a 17.3% instruction-following failure. We call this failure mode prior dominance: late-layer commitment to an internally preferred answer pattern that is weakly grounded in the conflicting inputs. To explain this behavior, we conduct a mechanistic interpretability analysis and find that commitment remains concentrated at 25.5 $\pm$ 1 layers. We show that stronger temporal alignment changes answer bias, but do not improve compositional conflict resolution. Code and data to reproduce our mechanistic audit and behavioral evaluations are available at this https URL.
Accepted to the 2nd Workshop on Compositional Learning at ICML 2026. 7 pages, 4 figures
Computation and Language (cs.CL); Artificial Intelligence (cs.AI)
arXiv:2608.27785 [cs.CL]
(or arXiv:2608.27785v1 [cs.CL] for this version)
https://doi.org/10.48550/arXiv.2608.27785 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
arXivLabs is a framework that allows collaborators to develop and share new arXiv features directly on our website.
Both individuals and organizations that work with arXivLabs have embraced and accepted our values of openness, community, excellence, and user data privacy. arXiv is committed to these values and only works with partners that adhere to them.
Have an idea for a project that will add value for arXiv's community? Learn more about arXivLabs.
Full text under the publisher's open licence · 260 words
Related coverage
[AINews] High Taste Testers Ep. 1
Latent Space · Oct 17, 2026

Runway’s WorldPrompt and the Engineering of Real-Time Worlds
Latent Space · Sep 25, 2026

[AINews] not much happened today
Latent Space · Sep 10, 2026

Game Design Creativity evals
LessWrong · Oct 12, 2026