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CollabBench introduces a new benchmark and training paradigm designed to evaluate LLM agents in cooperative game environments with diverse human-like partners. By integrating reasoning, communication, and action through agentic rollouts, the approach demonstrates significant gains in both task efficiency and affective adaptation compared to baseline models. This work addresses a critical gap in current research by moving beyond isolated tasks to assess grounded, immersive collaboration capabilities.
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CollabBench: Benchmarking and Unleashing Collaborative Ability of LLMs with Diverse Players via Proactive Engagement

arXiv2 min read

arXiv:2606.05793v1 Announce Type: cross Abstract: While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.

Abstract:While LLM-based agents excel at individual tasks, effective collaboration with realistic human partners remains challenging. Most of the existing conversation-level collaborative studies lack grounded interaction and behavioral execution, motivating the need for cooperative game environments that enable contextualized and immersive collaboration. To this end, this paper proposes CollabBench, a benchmark for evaluating and training collaborative agents in cooperative games. CollabBench features a Diverse Player Profile Simulation pipeline to model varied players behaviors, and a Collaborative Agentic Training paradigm that unifies reasoning, communication, and action via agentic rollouts, optimized with a hybrid reward balancing task efficiency and affective adaptation. We further extend classic environments to CWAH-MultiPlayer and Cook-MultiPlayer for systematic evaluation under diverse personalities. Experiments with efficiency and affective metrics show that our trained models outperform base models, achieving 19.5% higher efficiency and 24.4% improved affective performance. Further analysis reveals key collaborative limitations of existing models and offers insights for future collaborative training.

Computation and Language (cs.CL); Artificial Intelligence (cs.AI); Computers and Society (cs.CY); Machine Learning (cs.LG)

arXiv:2606.05793 [cs.CL]

(or arXiv:2606.05793v1 [cs.CL] for this version)

https://doi.org/10.48550/arXiv.2606.05793 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 255 words

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