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CODA introduces a generative framework that reconstructs complete scene geometry from partial RGB-D inputs before decomposing surfaces into static environments and movable objects, addressing common failures in object-first or scene-first baselines. By employing explicit 3D grounding mechanisms, the model minimizes geometric drift and maintains physical consistency under simulated gravity, offering significant improvements for robotic navigation in cluttered settings. This advancement directly enhances machine learning capabilities for robust perception and manipulation in unstructured real-world environments.
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CODA: Depth-Aligned Scene Completion and Object Decomposition from a Single RGB-D Image

arXiv2 min read

arXiv:2609.25654v1 Announce Type: new Abstract: Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and separately reconstructed meshes may overlap or fail to touch their supporting surfaces. We introduce CODA (Complete Once, Decompose Afterward), a generative model that instead reconstructs the complete scene geometry from a single unsegmented RGB-D image, then separates the surface into the surrounding environment and movable objects. Still, generated scene geometry can drift from the observed partial point cloud. To reduce this drift, CODA uses two explicit 3D grounding mechanisms to keep reconstructed geometry consistent with observed surfaces while completing unseen regions. Experiments on HomebrewedDB and our custom cluttered-scene dataset show more accurate reconstructions and a higher fraction of objects remaining in place under simulated gravity than both object-first and scene-first baselines.

Abstract:Robots operating safely in cluttered everyday environments often need to infer scene geometry from partial observations. Methods that detect objects in 2D and reconstruct them independently struggle in such scenes: a missed object is never reconstructed, a merged detection can fuse two objects, and separately reconstructed meshes may overlap or fail to touch their supporting surfaces. We introduce CODA (Complete Once, Decompose Afterward), a generative model that instead reconstructs the complete scene geometry from a single unsegmented RGB-D image, then separates the surface into the surrounding environment and movable objects. Still, generated scene geometry can drift from the observed partial point cloud. To reduce this drift, CODA uses two explicit 3D grounding mechanisms to keep reconstructed geometry consistent with observed surfaces while completing unseen regions. Experiments on HomebrewedDB and our custom cluttered-scene dataset show more accurate reconstructions and a higher fraction of objects remaining in place under simulated gravity than both object-first and scene-first baselines.

8 pages, 7 figures, 3 tables. Project page: this https URL

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

arXiv:2609.25654 [cs.RO]

(or arXiv:2609.25654v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.25654 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

CODA_Submission.mp4

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Full text under the publisher's open licence · 269 words

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