aiqbench analysis
This research advances spoken dialog systems by introducing a framework capable of distinguishing relevant speech from background noise in complex social settings. By utilizing reinforcement learning to model turn-taking actions like respond, listen, or ignore, the system moves beyond traditional dyadic interactions toward more natural multi-speaker engagement. This work represents a significant step forward for AI agents operating effectively in unstructured acoustic environments without relying on human intervention.
Cocktail-Talker: Multi-Speaker Dialog Modeling in Noisy Social Environments with Turn Action GRPO
arXiv:2607.27756v1 Announce Type: cross Abstract: Spoken dialog systems are typically designed for clean, dyadic interactions in which a single user and an assistant take turns speaking. Real-world social conversations, however, are often more ambiguous: multiple speakers may participate in the same conversation amid irrelevant speech and background noise. Each utterance may be directed to the assistant, addressed to another speaker, or completely irrelevant. In such settings, the assistant must decide not only what to say, but also whether to speak at all. In this paper, we introduce Cocktail-Talker, a speech LLM framework for multi-speaker spoken dialog modeling in noisy social environments. We model the assistant's behavior with three action tokens: , , and , placed before a response or silence. Cocktail-Talker is trained via supervised finetuning and reinforcement learning to generate the appropriate action token and, only in mode, a speech response. To prepare the training data, we develop Cocktail-DialogGen, an LLM-based data pipeline that simulates realistic multi-speaker dialogs with speaker roles across diverse social settings. Together, these components take a step toward spoken dialog systems that interact more naturally and selectively in complex social environments.
Abstract:Spoken dialog systems are typically designed for clean, dyadic interactions in which a single user and an assistant take turns speaking. Real-world social conversations, however, are often more ambiguous: multiple speakers may participate in the same conversation amid irrelevant speech and background noise. Each utterance may be directed to the assistant, addressed to another speaker, or completely irrelevant. In such settings, the assistant must decide not only what to say, but also whether to speak at all. In this paper, we introduce Cocktail-Talker, a speech LLM framework for multi-speaker spoken dialog modeling in noisy social environments. We model the assistant's behavior with three action tokens: <|respond|>, <|listen|>, and <|ignore|>, placed before a response or silence. Cocktail-Talker is trained via supervised finetuning and reinforcement learning to generate the appropriate action token and, only in <|respond|> mode, a speech response. To prepare the training data, we develop Cocktail-DialogGen, an LLM-based data pipeline that simulates realistic multi-speaker dialogs with speaker roles across diverse social settings. Together, these components take a step toward spoken dialog systems that interact more naturally and selectively in complex social environments.
Sound (cs.SD); Computation and Language (cs.CL); Multimedia (cs.MM); Audio and Speech Processing (eess.AS)
arXiv:2607.27756 [cs.SD]
(or arXiv:2607.27756v1 [cs.SD] for this version)
https://doi.org/10.48550/arXiv.2607.27756 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 286 words
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