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This paper introduces Co-Design Gym, a comprehensive benchmark suite for jointly optimizing agent embodiment and behavior policies across diverse domains like robotics and network control. By addressing the suboptimality of fixing design parameters while learning policies, it establishes a standardized framework for advancing research in embodied AI and multi-agent systems. The work provides essential tools for measuring progress in co-optimization algorithms rather than just policy learning in static environments.
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Co-design Gym: A Unified Benchmark for Embodiment-Policy Co-optimization

arXiv3 min read

arXiv:2610.02366v1 Announce Type: new Abstract: Finding an optimal behaviour policy within a given environment is a widely studied problem in domains as diverse as games, robotics, energy infrastructure, communication networks, and multi-agent systems. Numerous benchmarks have been developed to support such research, but the vast majority assume that the agent's embodiment (design) is fixed, focusing instead on policy learning alone. Lifting this assumption gives rise to a broader class of problems in which optimizing embodiment and policy separately is highly suboptimal. An agent's embodiment strongly shapes which control policies can be discovered, while the optimal embodiment is in turn defined by the policies it admits. To help the research community study this class of problems explicitly and systematically, we introduce Co-Design Gym - a suite of benchmark environments for jointly optimizing embodiment and policy. Our environments span domains such as robotic manipulation and locomotion, multi-robot cooperation, deformable and soft dynamics, video games, electricity grids, wireless networks, F1 racing, multi-agent warehouses, and optimal control, offering 20 environment families (domains), with over 85 distinct co-design presets in total. We further contribute a systematic evaluation of representative co-design algorithms, characterizing the current state of the art. Together, these contributions lay the groundwork for cumulative, comparable progress in co-design.

Abstract:Finding an optimal behaviour policy within a given environment is a widely studied problem in domains as diverse as games, robotics, energy infrastructure, communication networks, and multi-agent systems. Numerous benchmarks have been developed to support such research, but the vast majority assume that the agent's embodiment (design) is fixed, focusing instead on policy learning alone. Lifting this assumption gives rise to a broader class of problems in which optimizing embodiment and policy separately is highly suboptimal. An agent's embodiment strongly shapes which control policies can be discovered, while the optimal embodiment is in turn defined by the policies it admits. To help the research community study this class of problems explicitly and systematically, we introduce Co-Design Gym - a suite of benchmark environments for jointly optimizing embodiment and policy. Our environments span domains such as robotic manipulation and locomotion, multi-robot cooperation, deformable and soft dynamics, video games, electricity grids, wireless networks, F1 racing, multi-agent warehouses, and optimal control, offering 20 environment families (domains), with over 85 distinct co-design presets in total. We further contribute a systematic evaluation of representative co-design algorithms, characterizing the current state of the art. Together, these contributions lay the groundwork for cumulative, comparable progress in co-design.

Machine Learning (cs.LG); Robotics (cs.RO)

arXiv:2610.02366 [cs.LG]

(or arXiv:2610.02366v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2610.02366 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 296 words

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