aiqbench analysis
CivBench addresses the critical gap in evaluating long-horizon strategic capabilities of LLM agents by introducing a state-value function estimator that provides richer feedback than sparse win/loss outcomes in Civilization V. This benchmark enables more granular analysis of agentic setups and reveals distinct strategic profiles across multiple models, offering a robust framework for assessing decision-making in complex, multi-agent environments.
CivBench: Progress-Based Evaluation for LLMs' Strategic Decision-Making in Civilization V
arXiv:2604.07733v2 Announce Type: replace Abstract: Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provide all three, and fewer still offer evaluation signals rich enough for long-horizon, multi-agent play. We introduce CivBench, a benchmark for LLM strategists (a model under an agentic setup) in multiplayer Civilization V. Because terminal win/loss is too sparse a signal in games spanning hundreds of turns and multiple opponents, CivBench trains estimators of a state-value function, the probability that a player eventually wins given the game state. cross 307 games with 7 LLMs and multiple CivBench agent conditions, we demonstrate CivBench's potential to estimate strategic capabilities in Civilization V as an unsaturated benchmark, reveal model-specific effects of agentic setup, and outline distinct strategic profiles not visible through outcome-only evaluation.
Abstract:Evaluating strategic decision-making in LLM-based agents requires generative, competitive, and longitudinal environments, yet few benchmarks provide all three, and fewer still offer evaluation signals rich enough for long-horizon, multi-agent play. We introduce CivBench, a benchmark for LLM strategists (a model under an agentic setup) in multiplayer Civilization V. Because terminal win/loss is too sparse a signal in games spanning hundreds of turns and multiple opponents, CivBench trains estimators of a state-value function, the probability that a player eventually wins given the game state. cross 307 games with 7 LLMs and multiple CivBench agent conditions, we demonstrate CivBench's potential to estimate strategic capabilities in Civilization V as an unsaturated benchmark, reveal model-specific effects of agentic setup, and outline distinct strategic profiles not visible through outcome-only evaluation.
Artificial Intelligence (cs.AI)
arXiv:2604.07733 [cs.AI]
(or arXiv:2604.07733v2 [cs.AI] for this version)
https://doi.org/10.48550/arXiv.2604.07733 Focus to learn more arXiv-issued DOI via DataCite
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