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This research introduces ChronoGraph, a novel framework that unifies 4D interaction understanding with spatially grounded planning for embodied agents using Vision-Language Models. By representing observed and anticipated scene transitions as shared graph traces, the approach enables mobile manipulation robots to anticipate outcomes and plan actions without requiring additional fine-tuning. The method demonstrates significant improvements over pretrained baselines through a two-stage training process involving graph-as-Chain-of-Thought and reinforcement learning.
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ChronoGraph: Functional 4D Scene Graphs with Vision-Language Models for Interaction Understanding and Grounded Planning

arXiv3 min read

arXiv:2609.39665v1 Announce Type: new Abstract: Embodied agents must determine where to act, anticipate the resulting scene changes, and interpret observed outcomes to guide subsequent actions. This requires connecting 4D interaction understanding, which explains how past actions changed the scene, with spatially grounded planning, which determines how and where to act toward a goal and anticipates the resulting scene changes. We introduce ChronoGraph, a functional 4D scene graph that links actions on affordance parts to semantic and geometric state changes. By representing observed and anticipated transitions in the same form, it provides a shared basis for understanding and planning. We construct ChronoGraphBench through an automatic data engine that converts human-interaction videos and simulated robot trajectories into graph-annotated questions for training and evaluating Vision-Language Models (VLMs) on both tasks. Using these annotations, we train ChronoGraphVLM by adapting pretrained VLMs in two stages. Graph-as-Chain-of-Thought supervised fine-tuning teaches the models to reconstruct observed transitions and predict future ones as graph traces before answering. Subsequent joint 4D graph reinforcement learning directly rewards graph properties and answer correctness. Experiments across model scales show improvements over the corresponding pretrained baselines and zero-shot transfer to VLM4D. Real-world demonstrations further show that graph-based planning and affordance grounding support mobile manipulation through existing robot skills without additional fine-tuning.

Abstract:Embodied agents must determine where to act, anticipate the resulting scene changes, and interpret observed outcomes to guide subsequent actions. This requires connecting 4D interaction understanding, which explains how past actions changed the scene, with spatially grounded planning, which determines how and where to act toward a goal and anticipates the resulting scene changes. We introduce ChronoGraph, a functional 4D scene graph that links actions on affordance parts to semantic and geometric state changes. By representing observed and anticipated transitions in the same form, it provides a shared basis for understanding and planning. We construct ChronoGraphBench through an automatic data engine that converts human-interaction videos and simulated robot trajectories into graph-annotated questions for training and evaluating Vision-Language Models (VLMs) on both tasks. Using these annotations, we train ChronoGraphVLM by adapting pretrained VLMs in two stages. Graph-as-Chain-of-Thought supervised fine-tuning teaches the models to reconstruct observed transitions and predict future ones as graph traces before answering. Subsequent joint 4D graph reinforcement learning directly rewards graph properties and answer correctness. Experiments across model scales show improvements over the corresponding pretrained baselines and zero-shot transfer to VLM4D. Real-world demonstrations further show that graph-based planning and affordance grounding support mobile manipulation through existing robot skills without additional fine-tuning.

Artificial Intelligence (cs.AI)

arXiv:2609.39665 [cs.AI]

(or arXiv:2609.39665v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2609.39665 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 297 words

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