aiqbench analysis
CGS-SLAM advances multi-agent 3D reconstruction by decoupling Gaussian Splatting from RGB-D sensors, enabling high-fidelity mapping on standard smartphones using only RGB and inertial data. The hybrid decentralized/centralized architecture effectively manages communication costs while improving submap alignment in GNSS-denied environments through shared keyframe encodings. This work bridges the gap between photorealistic rendering capabilities and practical deployment constraints for consumer robotics.
CGS-SLAM: Collaborative Gaussian Splatting based SLAM for Multi-Agent Reconstruction
arXiv:2608.26868v1 Announce Type: cross Abstract: Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a collaborative framework. Therefore, we present CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data. Each agent performs local tracking with inertial data as a motion prior and reconstructs a scaled map using a metric monocular depth estimator (Depth Pro). Keyframe encodings are shared among agents, enabling dynamic keyframing in regions of spatial overlaps with other agents, enhancing submap alignment. Afterwards, a central server aligns submaps using VGGT as a view alignment model. This bidirectional communication keeps communication cost low during mapping and global reconstruction in difficult GNSS-denied environments. Experiments on multiple datasets demonstrate competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Abstract:Recent advances in SLAM have leveraged 3DGS for photorealistic reconstruction and novel view synthesis. However, most methods rely on RGB-D input, which is unavailable on consumer-grade smartphones, and few integrate 3DGS within a collaborative framework. Therefore, we present CGS-SLAM, a hybrid decentralized/centralized system enabling multi-agent 3DGS SLAM using only RGB and inertial data. Each agent performs local tracking with inertial data as a motion prior and reconstructs a scaled map using a metric monocular depth estimator (Depth Pro). Keyframe encodings are shared among agents, enabling dynamic keyframing in regions of spatial overlaps with other agents, enhancing submap alignment. Afterwards, a central server aligns submaps using VGGT as a view alignment model. This bidirectional communication keeps communication cost low during mapping and global reconstruction in difficult GNSS-denied environments. Experiments on multiple datasets demonstrate competitive tracking performance, improved rendering quality over state-of-the-art methods, and accurate submap alignment.
Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)
arXiv:2608.26868 [cs.CV]
(or arXiv:2608.26868v1 [cs.CV] for this version)
https://doi.org/10.48550/arXiv.2608.26868 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 244 words
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