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This research establishes deterministic convergence guarantees for Counterfactual Regret Minimization (CFR) when using persistent partial evaluation schedules in games like Heads-Up No-Limit Hold'em. By proving a target-transfer theorem, the authors demonstrate that specific ordering strategies can outperform standard reshuffling methods while providing rigorous bounds on exploitability without relying on unbiased feedback assumptions. These findings offer critical theoretical foundations for optimizing training efficiency and auditing algorithms in complex game-theoretic environments where computational resources are constrained.
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CFR without Unbiasedness: Deterministic Guarantees for Persistent Public-Chance Schedules

arXiv3 min read

arXiv:2608.14761v1 Announce Type: cross Abstract: At a finite public-chance cut, counterfactual regret minimization (CFR) must choose how many outcomes to evaluate before each regret update. Exact evaluation processes the full cut at one strategy profile; persistent partial evaluation processes a fixed without-replacement order across evolving profiles. The latter covers every outcome once per epoch, yet its feedback is generally conditionally biased because earlier batches influence the profiles seen by later batches. We establish a deterministic target-transfer theorem for uniform, nonnested additive public cuts. The theorem bounds full-cut exploitability by regret on the delivered feedback and a public-debit term that couples prefix coverage discrepancy with motion along the realized strategy path. Consecutively balanced schedules consequently converge for additive signed regret matching (RM) and RM+ under predetermined averaging weights, while a fixed RM+ construction proves that the discrepancy--path product is necessary in general. A component-resolved form of the theorem converts an execution trace into a numerical exploitability certificate. On two released heads-up no-limit hold'em turn endgames, persistent order improves substantially over fresh reshuffling despite identical epochwise coverage, and partial coverage wins every registered shallow matched-budget comparison. A depth study locates a crossover between 32 and 64 full-cut outcome budgets, after which complete coverage dominates. These results characterize public-chance width and order as learning variables and provide a deterministic basis for designing and auditing persistent CFR schedules.

Abstract:At a finite public-chance cut, counterfactual regret minimization (CFR) must choose how many outcomes to evaluate before each regret update. Exact evaluation processes the full cut at one strategy profile; persistent partial evaluation processes a fixed without-replacement order across evolving profiles. The latter covers every outcome once per epoch, yet its feedback is generally conditionally biased because earlier batches influence the profiles seen by later batches. We establish a deterministic target-transfer theorem for uniform, nonnested additive public cuts. The theorem bounds full-cut exploitability by regret on the delivered feedback and a public-debit term that couples prefix coverage discrepancy with motion along the realized strategy path. Consecutively balanced schedules consequently converge for additive signed regret matching (RM) and RM+ under predetermined averaging weights, while a fixed RM+ construction proves that the discrepancy--path product is necessary in general. A component-resolved form of the theorem converts an execution trace into a numerical exploitability certificate. On two released heads-up no-limit hold'em turn endgames, persistent order improves substantially over fresh reshuffling despite identical epochwise coverage, and partial coverage wins every registered shallow matched-budget comparison. A depth study locates a crossover between 32 and 64 full-cut outcome budgets, after which complete coverage dominates. These results characterize public-chance width and order as learning variables and provide a deterministic basis for designing and auditing persistent CFR schedules.

Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG)

arXiv:2608.14761 [cs.GT]

(or arXiv:2608.14761v1 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2608.14761 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 319 words

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