aiqbench analysis
This paper addresses multi-agent planning challenges by introducing a multi-branch contingency architecture that resolves intent uncertainty progressively rather than at a single time step. By leveraging an ADMM-based solver to exploit scenario-level parallelism, the method significantly reduces computational costs for tightly coupled interactions compared to conventional single-branch approaches. The work advances machine learning applications in robotics and systems control through more efficient handling of asynchronous agent intentions.
Cascaded consensus splitting for multi-branch contingency games
arXiv:2609.37612v1 Announce Type: new Abstract: Contingency games enable agents to anticipate and plan for other agents' hypothetical intents by constructing trajectories with a shared prefix and intent-dependent branches. While contingency games capture intent uncertainty, existing formulations rely on a single branching time, oversimplifying interactions in which different agents' intentions are revealed at different times. Moreover, the computational cost of such problems grows rapidly with the number of agents and intents, as all scenario-dependent best responses must be solved jointly. We introduce a multi-branch contingency architecture in which sources of intent uncertainty can be resolved progressively at different branching times, allowing the planned trajectories to adapt to the asynchronous revelation of intents. We also develop an ADMM-based solver that exploits scenario-level parallelism. Experiments on tightly coupled three-agent interactions support that the proposed architecture outperforms the conventional single-branch while achieving a lower mean receding-horizon solve time.
Abstract:Contingency games enable agents to anticipate and plan for other agents' hypothetical intents by constructing trajectories with a shared prefix and intent-dependent branches. While contingency games capture intent uncertainty, existing formulations rely on a single branching time, oversimplifying interactions in which different agents' intentions are revealed at different times. Moreover, the computational cost of such problems grows rapidly with the number of agents and intents, as all scenario-dependent best responses must be solved jointly. We introduce a multi-branch contingency architecture in which sources of intent uncertainty can be resolved progressively at different branching times, allowing the planned trajectories to adapt to the asynchronous revelation of intents. We also develop an ADMM-based solver that exploits scenario-level parallelism. Experiments on tightly coupled three-agent interactions support that the proposed architecture outperforms the conventional single-branch while achieving a lower mean receding-horizon solve time.
Robotics (cs.RO); Systems and Control (eess.SY)
arXiv:2609.37612 [cs.RO]
(or arXiv:2609.37612v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.37612 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 236 words
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