aiqbench analysis
This study advances brain-computer interface research by demonstrating that foundation models like VLMs and LAMs outperform traditional RL agents in encoding human neural activity during interactive gameplay. The findings reveal distinct representational organizations where action-specialized models align more strongly with motor-planning regions, offering new insights into how artificial systems can better mirror human decision-making processes.
Brain alignment of reasoning and action representations from vision-language and action models during naturalistic gameplay
arXiv:2605.19352v2 Announce Type: replace-cross Abstract: Understanding how humans and artificial intelligence systems predict and plan by interacting with their environment is a fundamental challenge at the intersection of neuroscience and machine learning. Most brain-encoding studies focus on aligning artificial models with brain activity during language comprehension or passive visual processing, while interactive brain alignment studies have to date been largely limited to reinforcement-learning (RL) agents and theory-based models. To address this gap, we study brain alignment of representative models from two foundation-model types, namely vision-language models (VLMs) and large-action models (LAMs), using fMRI recordings from participants playing naturalistic Atari-style video games. Specifically, we examine how action-focused and reasoning-focused prompts shape the models' internal representations and their alignment with fMRI brain activity. First, we find that both VLMs and LAMs achieve significantly higher voxel-wise encoding performance than RL baselines, with the advantage holding even under matched feature dimensionality. Second, compared to a no-prompt baseline, prompt-driven gains are larger in higher-order frontal-parietal and motor-planning regions than in early visual cortex, roughly 2-2.5$\times$ when averaged over region-of-interest (ROI) groups, although individual regions are heterogeneous. Third, variance partitioning reveals a qualitatively different representational organization. VLM representations are prompt-symmetric (12.4% unique action vs. 9.5% unique reasoning), whereas LAM representations are action-dominant (25.6% unique action vs.-8.2% unique reasoning), with the asymmetry strongest in frontal-motor cortex. Together, these results associate action specialization with distinct cortical alignment patterns in multimodal game-state representations, revealing differences hidden by similar prediction accuracy.
Abstract:Understanding how humans and artificial intelligence systems predict and plan by interacting with their environment is a fundamental challenge at the intersection of neuroscience and machine learning. Most brain-encoding studies focus on aligning artificial models with brain activity during language comprehension or passive visual processing, while interactive brain alignment studies have to date been largely limited to reinforcement-learning (RL) agents and theory-based models. To address this gap, we study brain alignment of representative models from two foundation-model types, namely vision-language models (VLMs) and large-action models (LAMs), using fMRI recordings from participants playing naturalistic Atari-style video games. Specifically, we examine how action-focused and reasoning-focused prompts shape the models' internal representations and their alignment with fMRI brain activity. First, we find that both VLMs and LAMs achieve significantly higher voxel-wise encoding performance than RL baselines, with the advantage holding even under matched feature dimensionality. Second, compared to a no-prompt baseline, prompt-driven gains are larger in higher-order frontal-parietal and motor-planning regions than in early visual cortex, roughly 2-2.5$\times$ when averaged over region-of-interest (ROI) groups, although individual regions are heterogeneous. Third, variance partitioning reveals a qualitatively different representational organization. VLM representations are prompt-symmetric (12.4% unique action vs. 9.5% unique reasoning), whereas LAM representations are action-dominant (25.6% unique action vs.-8.2% unique reasoning), with the asymmetry strongest in frontal-motor cortex. Together, these results associate action specialization with distinct cortical alignment patterns in multimodal game-state representations, revealing differences hidden by similar prediction accuracy.
Neurons and Cognition (q-bio.NC); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)
arXiv:2605.19352 [q-bio.NC]
(or arXiv:2605.19352v2 [q-bio.NC] for this version)
https://doi.org/10.48550/arXiv.2605.19352 Focus to learn more arXiv-issued DOI via DataCite
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