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BluffJAX presents a significant open-source toolkit for training reinforcement learning agents in adversarial imperfect information games using the JAX framework. By optimizing for high-throughput GPU parallelization, it establishes new baselines for scaling game-theoretic research and facilitates direct comparison of tree search and solving algorithms across diverse poker variants.
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BluffJAX: Adversarial Imperfect Information Games in JAX

arXiv2 min read

arXiv:2610.07686v1 Announce Type: new Abstract: We introduce BluffJAX: an open-source suite of adversarial imperfect information games in JAX. We provide canonical implementations of games designed for high simulation throughputs and parallelization on GPU accelerators. Our suite consists of well-studied benchmarks such as Texas Hold'Em Poker and Kuhn Poker, as well as games that have not been previously studied in reinforcement learning research, such as Bluff, Stud Poker, and Kemps. We hope that implementing a variety of game mechanics and difficulties will introduce new challenges and foster novel research directions in game-theoretic methods for RL. We benchmark the throughput performance and memory usage of our environments in single and multi-GPU settings, demonstrating scaling of up to hundreds of millions of samples per second, and motivating the usage of BluffJAX over related GPU and CPU-based libraries. We benchmark reinforcement learning, tree search, and game-solving algorithms in JAX in order to provide users with baseline results and facilitate future comparisons.

Abstract:We introduce BluffJAX: an open-source suite of adversarial imperfect information games in JAX. We provide canonical implementations of games designed for high simulation throughputs and parallelization on GPU accelerators. Our suite consists of well-studied benchmarks such as Texas Hold'Em Poker and Kuhn Poker, as well as games that have not been previously studied in reinforcement learning research, such as Bluff, Stud Poker, and Kemps. We hope that implementing a variety of game mechanics and difficulties will introduce new challenges and foster novel research directions in game-theoretic methods for RL. We benchmark the throughput performance and memory usage of our environments in single and multi-GPU settings, demonstrating scaling of up to hundreds of millions of samples per second, and motivating the usage of BluffJAX over related GPU and CPU-based libraries. We benchmark reinforcement learning, tree search, and game-solving algorithms in JAX in order to provide users with baseline results and facilitate future comparisons.

Artificial Intelligence (cs.AI)

arXiv:2610.07686 [cs.AI]

(or arXiv:2610.07686v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2610.07686 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 246 words

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