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This research introduces the Graph Dynamics Model (GDM), a novel world model capable of handling evolving topologies within stochastic and partially observable environments, addressing significant limitations in current graph-based approaches. By combining sparse recurrent adjacency matrices with a recurrent state-space architecture, the method achieves superior performance and zero-shot generalization on large-scale graphs while introducing a new metric for evaluating joint state distributions.
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Beyond Static Graph World Models: Learning Stochastic Latent Dynamics over Evolving Topologies

arXiv2 min read

arXiv:2609.28670v1 Announce Type: new Abstract: Graph-based world models have recently emerged as a means of learning transitions over relational state representations. However, existing approaches are largely limited to fixed-topology graphs or deterministic, fully observable environments. We propose the Graph Dynamics Model (GDM), a world model for graph-structured observations that is designed to handle the more general setting of evolving topologies in stochastic and partially observable environments. The GDM uses a sparse recurrent adjacency matrix to model topology updates and perform message passing, together with a recurrent state-space architecture for modelling stochastic transitions. Furthermore, we identify a gap in the evaluation of graph-based world models, as existing methods do not provide a means of comparing predicted and true distributions over the joint graph state comprising the interdependent topology, node features, and graph features. We therefore introduce the Graph Distribution Distance (GDD) metric, which uses maximum mean discrepancy with a graph kernel to comprehensively compare joint next-state distributions. We evaluate the GDM across several environments, including stochastic and partially observable settings. We demonstrate that GDM outperforms baseline models and displays zero-shot generalisation on large graphs.

Abstract:Graph-based world models have recently emerged as a means of learning transitions over relational state representations. However, existing approaches are largely limited to fixed-topology graphs or deterministic, fully observable environments. We propose the Graph Dynamics Model (GDM), a world model for graph-structured observations that is designed to handle the more general setting of evolving topologies in stochastic and partially observable environments. The GDM uses a sparse recurrent adjacency matrix to model topology updates and perform message passing, together with a recurrent state-space architecture for modelling stochastic transitions. Furthermore, we identify a gap in the evaluation of graph-based world models, as existing methods do not provide a means of comparing predicted and true distributions over the joint graph state comprising the interdependent topology, node features, and graph features. We therefore introduce the Graph Distribution Distance (GDD) metric, which uses maximum mean discrepancy with a graph kernel to comprehensively compare joint next-state distributions. We evaluate the GDM across several environments, including stochastic and partially observable settings. We demonstrate that GDM outperforms baseline models and displays zero-shot generalisation on large graphs.

Machine Learning (cs.LG); Artificial Intelligence (cs.AI); Social and Information Networks (cs.SI)

arXiv:2609.28670 [cs.LG]

(or arXiv:2609.28670v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.28670 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 280 words

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