aiqbench analysis
This study demonstrates that for sparse optimization problems like the Binary Paint Shop Problem, advanced classical heuristics such as Mean-Field Approximate Optimization can outperform both standard quantum algorithms (QAOA) and existing classical methods. The findings suggest that current NISQ-era quantum approaches do not yet offer a practical advantage over refined classical strategies for this specific class of combinatorial challenges.
Beyond Quantum Advantage: Improved Classical Algorithms for the Binary Paint Shop Problem
arXiv:2604.00607v3 Announce Type: replace Abstract: The binary paint shop problem (BPSP) is an APX-hard optimization problem in which, given $n$ car models that occur twice in a sequence of length $2n$, the objective is to find a colouring sequence such that each car model pair is painted differently while minimizing the number of times the paint is swapped along the sequence. A recent classical heuristic, known as the recursive star greedy (RSG) algorithm, is conjectured to achieve an expected paint swap ratio of $0.361$, thereby outperforming the Quantum Approximate Optimization Algorithm (QAOA) with circuit depth $p=7$. Since the performance of the QAOA with logarithmic circuit depth is instance independent, the average paint swap-ratio is upper-bounded by the QAOA. We provide an improved upper-bound of the BPSP by extending the QAOA to depth $p=17$, outputting an expected paint swap ratio of $0.334$ via an exact computation while numerical extrapolation suggests a further reduction to a value of $0.295$. To provide hardware-relevant comparisons, we additionally implement the BPSP on a D-Wave Quantum Annealer Advantage 2, obtaining a minimum paint swap ratio of $0.329$. Given that the QAOA with logarithmic circuit depth does not exhibit a quantum advantage for sparse optimization problems such as the BPSP, this implies the existence of a classical algorithm that outperforms both the RSG algorithm and logarithmic depth QAOA. We provide numerical evidence that the Mean-Field Approximate Optimization Algorithm (MF-AOA) is one such algorithm, yielding a paint swap ratio of approximately $0.280$ beating all known classical and quantum algorithms for the BPSP.
Abstract:The binary paint shop problem (BPSP) is an APX-hard optimization problem in which, given $n$ car models that occur twice in a sequence of length $2n$, the objective is to find a colouring sequence such that each car model pair is painted differently while minimizing the number of times the paint is swapped along the sequence. A recent classical heuristic, known as the recursive star greedy (RSG) algorithm, is conjectured to achieve an expected paint swap ratio of $0.361$, thereby outperforming the Quantum Approximate Optimization Algorithm (QAOA) with circuit depth $p=7$. Since the performance of the QAOA with logarithmic circuit depth is instance independent, the average paint swap-ratio is upper-bounded by the QAOA. We provide an improved upper-bound of the BPSP by extending the QAOA to depth $p=17$, outputting an expected paint swap ratio of $0.334$ via an exact computation while numerical extrapolation suggests a further reduction to a value of $0.295$. To provide hardware-relevant comparisons, we additionally implement the BPSP on a D-Wave Quantum Annealer Advantage 2, obtaining a minimum paint swap ratio of $0.329$. Given that the QAOA with logarithmic circuit depth does not exhibit a quantum advantage for sparse optimization problems such as the BPSP, this implies the existence of a classical algorithm that outperforms both the RSG algorithm and logarithmic depth QAOA. We provide numerical evidence that the Mean-Field Approximate Optimization Algorithm (MF-AOA) is one such algorithm, yielding a paint swap ratio of approximately $0.280$ beating all known classical and quantum algorithms for the BPSP.
11 pages, 4 figures. Additional results for V3 including improved exact upper-bound rather than numerical upper-bound
Quantum Physics (quant-ph); Data Structures and Algorithms (cs.DS); Optimization and Control (math.OC)
arXiv:2604.00607 [quant-ph]
(or arXiv:2604.00607v3 [quant-ph] for this version)
https://doi.org/10.48550/arXiv.2604.00607 Focus to learn more arXiv-issued DOI via DataCite
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Full text under the publisher's open licence · 366 words
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