aiqbench analysis
RoomWright introduces a novel code-based framework for generating 3D indoor scenes specifically optimized for embodied AI and robotic manipulation tasks. By modeling functional usage scenarios rather than just visual appearance, this method creates executable environments that better support policy learning in simulation. The approach addresses critical gaps in object orientation reasoning and causal interaction logic essential for next-generation robotics research.
Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction
arXiv:2608.18840v1 Announce Type: new Abstract: Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from pixels, RoomWright alleviates this via annotation-informed usage-guided orientation. Extensive experiments demonstrate the effectiveness of our method. The resulting scenes are executable, editable, and simulation-ready, providing interactive environments for embodied AI and policy learning.
Abstract:Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from pixels, RoomWright alleviates this via annotation-informed usage-guided orientation. Extensive experiments demonstrate the effectiveness of our method. The resulting scenes are executable, editable, and simulation-ready, providing interactive environments for embodied AI and policy learning.
Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV)
arXiv:2608.18840 [cs.RO]
(or arXiv:2608.18840v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2608.18840 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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