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This research introduces BEV-ODOM2, a monocular visual odometry framework that significantly improves scale-consistent ego-motion estimation for autonomous ground robots through dense flow supervision and perspective-BEV fusion. By mitigating information loss during projection and enhancing training signals, the method achieves a 39% reduction in relative translation error while enabling real-time deployment on edge hardware like the NVIDIA Jetson AGX Orin.
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BEV-ODOM2: Enhanced BEV-based Monocular Visual Odometry with PV-BEV Fusion and Dense Flow Supervision for Ground Robots

arXiv3 min read

arXiv:2509.14636v3 Announce Type: replace Abstract: Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework in the BEV-ODOM line that addresses both limitations without supervision modalities beyond the pose ground truth. Our approach introduces (1) pose-derived dense rigid BEV flow supervision, which reparameterizes the 3-DoF pose ground truth into a pixel-level training signal, and (2) Perspective View (PV)-BEV fusion, which computes correlation volumes before projection to retain additional motion cues and help alleviate projection ambiguity. An enhanced rotation sampling strategy further balances diverse motion patterns during training. We evaluate on four datasets with varied spatial scales: KITTI, Oxford, NCLT, and our newly collected ZJH-VO benchmark. BEV-ODOM2 reduces the RTE of BEV-ODOM by 39% on average across the four datasets. It further enables closed-loop navigation on a physical robot with centimeter-level cross-track error. Real-time inference on an NVIDIA Jetson AGX Orin confirms edge deployment feasibility. The code and the ZJH-VO dataset are publicly released to facilitate future research.

Abstract:Scale-consistent ego-motion estimation is fundamental for autonomous ground robots. Bird's-Eye-View (BEV) representation naturally addresses the scale drift problem of monocular visual odometry (MVO) by providing a metric-scaled planar workspace, enabling the simplification of 6-DoF ego-motion to a more robust 3-DoF model. However, existing BEV-based methods suffer from two key limitations: sparse supervision signals from pose-only training, and information loss during perspective-to-BEV projection. We present BEV-ODOM2, an enhanced framework in the BEV-ODOM line that addresses both limitations without supervision modalities beyond the pose ground truth. Our approach introduces (1) pose-derived dense rigid BEV flow supervision, which reparameterizes the 3-DoF pose ground truth into a pixel-level training signal, and (2) Perspective View (PV)-BEV fusion, which computes correlation volumes before projection to retain additional motion cues and help alleviate projection ambiguity. An enhanced rotation sampling strategy further balances diverse motion patterns during training. We evaluate on four datasets with varied spatial scales: KITTI, Oxford, NCLT, and our newly collected ZJH-VO benchmark. BEV-ODOM2 reduces the RTE of BEV-ODOM by 39% on average across the four datasets. It further enables closed-loop navigation on a physical robot with centimeter-level cross-track error. Real-time inference on an NVIDIA Jetson AGX Orin confirms edge deployment feasibility. The code and the ZJH-VO dataset are publicly released to facilitate future research.

19 pages, 11 figures, 8 tables (including a 3-page appendix). Code: this https URL ; ZJH-VO dataset: this https URL

Robotics (cs.RO)

arXiv:2509.14636 [cs.RO]

(or arXiv:2509.14636v3 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2509.14636 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 321 words

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