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Battle Drones - a vibe coded RTS with audio-based multiplayer

My latest vibe coded game experiment is a Command & Conquer style RTS (Real Time Strategy) game called Battle Drones (play it here). Unlike my previous experiments, this one is actually fun to play. I’m somewhat embarrassed to admit that I got there by telling Claude to “Make it a LOT more fun”. It also supports multiplayer between nearby devices using audio to synchronize game state! Here’s what I’ve built so far, and some of the things I learned along the way. My initial goal was to build an RTS game I could play on my phone, in the style of Command & Conquer. I have fond memories of the 1995 original (I liked Red Alert too) and wanted to recapture a little bit of the magic. After 12 major iterations (and 321 commits by coding agents, mainly Claude Code) I now have a browser-based game that works on mobile and desktop, has multiple play modes, several maps (including a random map generator) and even supports multiplayer for two devices within microphone range of each other. Skirmish mode—red vs. blue on a rotationally symmetrical map AI vs. AI mode, to watch those personalities play each other Agent vs. Agent mode…
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