aiqbench analysis
This research establishes tight theoretical lower bounds for convergence rates in quantum zero-sum games, proving that $O(1/\varepsilon)$ average-iterate guarantees are optimal regardless of the regularizer or step size. By constructing explicit single-qubit counterexamples, the authors demonstrate that optimistic gradient methods often fail to achieve geometric last-iterate convergence, decaying instead at polynomial rates like $\Theta(1/t)$. These findings clarify the fundamental limitations of current optimization algorithms when applied to quantum game-theoretic scenarios.
Average-and Last-Iterate Lower Bounds for Optimistic Matrix Mirror-Prox in Quantum Zero-Sum Games
arXiv:2609.38835v1 Announce Type: new Abstract: Optimistic matrix mirror-prox (OMMP) computes $\epsilon$-approximate Nash equilibria in quantum zero-sum games with an $O(1/\varepsilon)$ average-iterate guarantee [arXiv:2311.10859]. We investigate whether this dependence on accuracy is tight and whether geometric last-iterate convergence can be guaranteed. We study these questions through explicit games with one qubit per player. First, we prove an $\Omega(1/\varepsilon)$ lower bound for the uniform-average output that includes the maximally mixed initial state, independently of the regularizer and step size. Second, we construct a fixed game on which optimistic gradient descent-ascent (OGDA), initialized at the maximally mixed state, has last-iterate Frobenius distance to equilibrium $\Theta(1/t)$ and duality gap $\Theta(1/t^3)$ for every sufficiently small fixed step size. A separate fixed game exhibits arbitrarily long delays in reducing the initial error by a constant factor across a family of initial states. Finally, we give a fixed game with a unique, strictly complementary equilibrium on which optimistic matrix multiplicative weights updates (OMMWU) converge only polynomially from the maximally mixed state for every fixed positive step size. The last-iterate Frobenius distance and quantum relative entropy from the equilibrium to the iterates decay as $\Theta(1/t)$, while the duality gap decays as $\Theta(1/t^2)$.
Abstract:Optimistic matrix mirror-prox (OMMP) computes $\epsilon$-approximate Nash equilibria in quantum zero-sum games with an $O(1/\varepsilon)$ average-iterate guarantee [arXiv:2311.10859]. We investigate whether this dependence on accuracy is tight and whether geometric last-iterate convergence can be guaranteed. We study these questions through explicit games with one qubit per player. First, we prove an $\Omega(1/\varepsilon)$ lower bound for the uniform-average output that includes the maximally mixed initial state, independently of the regularizer and step size. Second, we construct a fixed game on which optimistic gradient descent-ascent (OGDA), initialized at the maximally mixed state, has last-iterate Frobenius distance to equilibrium $\Theta(1/t)$ and duality gap $\Theta(1/t^3)$ for every sufficiently small fixed step size. A separate fixed game exhibits arbitrarily long delays in reducing the initial error by a constant factor across a family of initial states. Finally, we give a fixed game with a unique, strictly complementary equilibrium on which optimistic matrix multiplicative weights updates (OMMWU) converge only polynomially from the maximally mixed state for every fixed positive step size. The last-iterate Frobenius distance and quantum relative entropy from the equilibrium to the iterates decay as $\Theta(1/t)$, while the duality gap decays as $\Theta(1/t^2)$.
Quantum Physics (quant-ph); Computer Science and Game Theory (cs.GT); Machine Learning (cs.LG); Optimization and Control (math.OC)
arXiv:2609.38835 [quant-ph]
(or arXiv:2609.38835v1 [quant-ph] for this version)
https://doi.org/10.48550/arXiv.2609.38835 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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