aiqbench analysis
Audio-Zero introduces a novel label-free self-evolution framework for Large Audio Language Models (LALMs) designed specifically to enhance fine-grained auditory reasoning without relying on expensive external annotations. By constructing an internal "auditory self-play" game where the model identifies inconsistencies in unlabeled audio pairs, this method successfully improves event ordering and duration detection while preserving broad acoustic understanding. This approach addresses a critical bottleneck in current LALM training by enabling verifiable reward signals through intrinsic reasoning rather than human-labeled data.
Audio-Zero: Label-Free Self-Evolution for Fine-Grained Audio Reasoning
arXiv:2607.20166v1 Announce Type: cross Abstract: Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.
Abstract:Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.
Sound (cs.SD); Artificial Intelligence (cs.AI)
arXiv:2607.20166 [cs.SD]
(or arXiv:2607.20166v1 [cs.SD] for this version)
https://doi.org/10.48550/arXiv.2607.20166 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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