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AsyncWebRL improves the training efficiency of vision-language web agents by combining an asynchronous system design that overlaps compute tasks with an algorithmic fix to trajectory normalization. These changes reduce GPU idle time and token usage, delivering up to a 2.9x throughput speedup and significant performance gains on harder out-of-distribution benchmarks. The method establishes a new open-source state of the art for multi-step reinforcement learning in visual web agents.
Source coveringarXiv

AsyncWebRL: Efficient Multi-Step RL for Visual Web Agents

arXiv3 min read

arXiv:2606.05597v2 Announce Type: replace Abstract: Training vision-language web agents with multi-step RL is compute-intensive, with two dominant forms of inefficiency: idle GPUs in synchronous RL, and trajectories that use more steps and tokens than necessary. We present AsyncWebRL, which addresses both. On the system side, an asynchronous design overlaps rollout, gradient update, and policy refresh across iterations, paired with two web-agent-specific adaptations, namely an everlasting rollout pool and lightweight screenshot handling, that together deliver up to a $2.9\times$ end-to-end training-throughput speedup over the previously fastest open synchronous pipeline (WebGym). On the algorithmic side, we identify the per-trajectory normalizer $1/|\tau_i|$ in multi-step GRPO as the root cause of trajectory-level and token-level inefficiency: because failures are systematically longer than successes, it down-weights the negative gradient on failed tokens, so the policy keeps producing verbose memory schemas. Replacing $1/|\tau_i|$ with a constant $1/k$ breaks this coupling, contracting trajectories while preserving aggregate success. Together, these contributions set a new open-source state of the art on the WebGym out-of-distribution test split (+5.8% relative over the 42.9% prior best), with the largest gains on the harder slices (+42% relative on Medium, +48% relative on Hard).

Abstract:Training vision-language web agents with multi-step RL is compute-intensive, with two dominant forms of inefficiency: idle GPUs in synchronous RL, and trajectories that use more steps and tokens than necessary. We present AsyncWebRL, which addresses both. On the system side, an asynchronous design overlaps rollout, gradient update, and policy refresh across iterations, paired with two web-agent-specific adaptations, namely an everlasting rollout pool and lightweight screenshot handling, that together deliver up to a $2.9\times$ end-to-end training-throughput speedup over the previously fastest open synchronous pipeline (WebGym). On the algorithmic side, we identify the per-trajectory normalizer $1/|\tau_i|$ in multi-step GRPO as the root cause of trajectory-level and token-level inefficiency: because failures are systematically longer than successes, it down-weights the negative gradient on failed tokens, so the policy keeps producing verbose memory schemas. Replacing $1/|\tau_i|$ with a constant $1/k$ breaks this coupling, contracting trajectories while preserving aggregate success. Together, these contributions set a new open-source state of the art on the WebGym out-of-distribution test split (+5.8% relative over the 42.9% prior best), with the largest gains on the harder slices (+42% relative on Medium, +48% relative on Hard).

Machine Learning (cs.LG)

arXiv:2606.05597 [cs.LG]

(or arXiv:2606.05597v2 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2606.05597 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 276 words