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ArtManip advances the frontier of dexterous robotics by solving the complex problem of manipulating articulated objects through category-level generalization and zero-shot transfer to real-world instances. The approach addresses critical bottlenecks in controlling internal degrees of freedom while maintaining grasp stability on free-floating bases, utilizing automated procedural generation and robust physics randomization for policy learning. This work represents a significant step toward more adaptable robotic hands capable of handling diverse mechanical structures without extensive retraining.
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ArtManip: Category-Level Articulated In-Hand Manipulation

arXiv2 min read

arXiv:2609.12498v1 Announce Type: new Abstract: Category-level in-hand manipulation of articulated objects is a formidable yet underexplored challenge for dexterous robotic hands. This difficulty stems from two core bottlenecks: first, controlling an object's internal degrees of freedom is tightly coupled with maintaining grasp stability on a free-floating base; second, acquiring diverse object models and functional grasps at scale is highly labor-intensive, yet vital for generalization given the system's sensitivity to initial configurations. In this work, we present ArtManip, the first category-level articulated in-hand manipulation method that generalizes across object instances and diverse initial grasps. For initial configuration construction, we develop an automated pipeline that procedurally generates diverse articulated objects and synthesizes task-oriented functional grasps. For policy learning, we propose a robust two-stage training strategy that incorporates articulation physics randomization, reward curriculum, and latent representation distillation to handle complex contact and joint dynamics during deployment. Extensive experiments across four object categories demonstrate that our policy generalizes to unseen instances and varied configurations in simulation, and achieves zero-shot transfer to 12 real-world objects featuring diverse shapes and joint mechanics.

Abstract:Category-level in-hand manipulation of articulated objects is a formidable yet underexplored challenge for dexterous robotic hands. This difficulty stems from two core bottlenecks: first, controlling an object's internal degrees of freedom is tightly coupled with maintaining grasp stability on a free-floating base; second, acquiring diverse object models and functional grasps at scale is highly labor-intensive, yet vital for generalization given the system's sensitivity to initial configurations. In this work, we present ArtManip, the first category-level articulated in-hand manipulation method that generalizes across object instances and diverse initial grasps. For initial configuration construction, we develop an automated pipeline that procedurally generates diverse articulated objects and synthesizes task-oriented functional grasps. For policy learning, we propose a robust two-stage training strategy that incorporates articulation physics randomization, reward curriculum, and latent representation distillation to handle complex contact and joint dynamics during deployment. Extensive experiments across four object categories demonstrate that our policy generalizes to unseen instances and varied configurations in simulation, and achieves zero-shot transfer to 12 real-world objects featuring diverse shapes and joint mechanics.

Robotics (cs.RO)

arXiv:2609.12498 [cs.RO]

(or arXiv:2609.12498v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.12498 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 264 words

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