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This research introduces AnTrap, a rigorous benchmark exposing universal vulnerabilities in Android GUI agents when faced with dynamic runtime anomalies like unexpected pop-ups or action misuse. The study reveals that while adversarial reinforcement learning can mitigate simple traps, deep contextual failures such as state deadlocks represent intrinsic reasoning bottlenecks that current training methods cannot resolve. These findings are critical for developers aiming to build robust autonomous agents capable of operating reliably in unstructured real-world environments.
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Are Android GUI Agents Robust Against Runtime Anomalies? AnTrap: Evaluating Agents in Dynamic Adversarial Environments

arXiv2 min read

arXiv:2608.24099v1 Announce Type: new Abstract: GUI agents often encounter dynamic anomalies when deployed on Android devices, from unexpected pop-ups to action misuse, yet existing benchmarks lack systematic evaluation of agent robustness against runtime anomalies. We introduce AnTrap, a comprehensive benchmark that injects dynamic perturbations into agent execution trajectories. We propose a taxonomy organizing real-world anomalies into four layers (State, Thinking, Action and Round) with ten fine-grained subcategories, and develop a construction pipeline that preserves task solvability while introducing realistic adversarial conditions. Evaluating 16 leading GUI models, we reveal universal vulnerability to dynamic anomalies, with even the strongest models suffering significant performance degradation. Furthermore, we conduct GRPO training in both original and adversarial environments to validate our benchmark, separating environment-learnable anomalies from reasoning-bottlenecked ones. Our findings show that while single-step traps at state and action layers are largely addressable through adversarial reinforcement learning, deep contextual traps, like state deadlock, expose intrinsic limitations that cannot be resolved by training in environments with traps alone.

Title:Are Android GUI Agents Robust Against Runtime Anomalies? AnTrap: Evaluating Agents in Dynamic Adversarial Environments

Abstract:GUI agents often encounter dynamic anomalies when deployed on Android devices, from unexpected pop-ups to action misuse, yet existing benchmarks lack systematic evaluation of agent robustness against runtime anomalies. We introduce AnTrap, a comprehensive benchmark that injects dynamic perturbations into agent execution trajectories. We propose a taxonomy organizing real-world anomalies into four layers (State, Thinking, Action and Round) with ten fine-grained subcategories, and develop a construction pipeline that preserves task solvability while introducing realistic adversarial conditions. Evaluating 16 leading GUI models, we reveal universal vulnerability to dynamic anomalies, with even the strongest models suffering significant performance degradation. Furthermore, we conduct GRPO training in both original and adversarial environments to validate our benchmark, separating environment-learnable anomalies from reasoning-bottlenecked ones. Our findings show that while single-step traps at state and action layers are largely addressable through adversarial reinforcement learning, deep contextual traps, like state deadlock, expose intrinsic limitations that cannot be resolved by training in environments with traps alone.

Artificial Intelligence (cs.AI)

arXiv:2608.24099 [cs.AI]

(or arXiv:2608.24099v1 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2608.24099 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 266 words

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