aiqbench analysis
The paper studies multi-player bandits, a core online learning setting, and gives theoretical results: the optimal allocation with heterogeneous activation probabilities is NP-hard, but a polynomial-time greedy algorithm achieves a 1/e approximation, improving to 1/√e when players are processed in decreasing activation order. For ML readers, the practical takeaway is a tractable offline baseline for evaluating online algorithms in decentralized settings like cognitive radio, though the results are worst-case bounds and say nothing yet about empirical performance.
Approximating Optimal Policies in Heterogeneous Asynchronous Multi-player Bandits
arXiv:2610.18514v1 Announce Type: new Abstract: Motivated by applications to cognitive radio networks, multi-player multi-armed bandits (MMAB) have attracted considerable attention in recent years. The asynchronous variant, in which players are active only at a fraction of timesteps, better reflects real-world decentralized networks, where devices are not permanently active. Despite its practical relevance, this setting remains relatively understudied. Existing work on asynchronous MMAB has focused on homogeneous players, who share the same activation probability, a setting in which the optimal centralized allocation can be easily characterized. In contrast, efficiently computing the optimal allocation in the heterogeneous setting, where players have different activation probabilities, has remained an open problem. In this work, we investigate this problem and first establish its NP-hardness. We then turn to the greedy algorithm, which runs in polynomial time, and prove that it achieves a $\frac{1}{e}$-approximation of the optimal allocation. Furthermore, when players are processed in decreasing order of their activation probabilities, the approximation guarantee improves to $\frac{1}{\sqrt{e}}$. Overall, our results establish the greedy algorithm as an efficient approximation to the optimal allocation, providing a practical oracle baseline for the design of online algorithms for heterogeneous asynchronous multi-player bandits.
Abstract:Motivated by applications to cognitive radio networks, multi-player multi-armed bandits (MMAB) have attracted considerable attention in recent years. The asynchronous variant, in which players are active only at a fraction of timesteps, better reflects real-world decentralized networks, where devices are not permanently active. Despite its practical relevance, this setting remains relatively understudied. Existing work on asynchronous MMAB has focused on homogeneous players, who share the same activation probability, a setting in which the optimal centralized allocation can be easily characterized. In contrast, efficiently computing the optimal allocation in the heterogeneous setting, where players have different activation probabilities, has remained an open problem. In this work, we investigate this problem and first establish its NP-hardness. We then turn to the greedy algorithm, which runs in polynomial time, and prove that it achieves a $\frac{1}{e}$-approximation of the optimal allocation. Furthermore, when players are processed in decreasing order of their activation probabilities, the approximation guarantee improves to $\frac{1}{\sqrt{e}}$. Overall, our results establish the greedy algorithm as an efficient approximation to the optimal allocation, providing a practical oracle baseline for the design of online algorithms for heterogeneous asynchronous multi-player bandits.
Machine Learning (cs.LG)
arXiv:2610.18514 [cs.LG]
(or arXiv:2610.18514v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.18514 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 280 words
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