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This research introduces Anchored Neighborhood Optimization (ANO), a novel reinforcement learning algorithm that resolves the stability-efficiency trade-off inherent in Proximal Policy Optimization (PPO) and unconstrained alternatives. By dynamically shaping the gain field of the surrogate objective, ANO achieves superior performance across Atari and MuJoCo benchmarks while maintaining robustness under aggressive learning rates. The method offers a significant advancement for AI practitioners seeking more reliable policy updates without sacrificing convergence speed.
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ANO: Robust Policy Optimization via Bounded, Redescending Gain Fields

arXiv3 min read

arXiv:2605.02320v3 Announce Type: replace Abstract: Proximal Policy Optimization (PPO) dominates reinforcement learning and LLM alignment, yet its hard-clipping mechanism and unconstrained alternatives (e.g., SPO) sit at two extremes of a stability-efficiency dilemma. We argue that this dilemma is best understood dynamically: a surrogate objective is a feedback law on the probability ratio, and its clipping/penalty shape defines a gain field that drives the update dynamics. PPO's clip induces a dead zone (zero feedback outside the trust region), leaving the policy to drift open-loop under momentum; SPO's quadratic penalty induces an unbounded, linearly growing gain that stiffens the dynamics and destabilizes under aggressive step sizes. Guided by this view, we derive Anchored Neighborhood Optimization (ANO), which designs the gain field directly: a $C^\infty$ shaping kernel that anchors the identity map at $r{=}1$, peaks exactly at a prescribed trust-region boundary $1{+}\epsilon$, bounds the push on severely off-policy samples by a tunable $\kappa_{+}$, and exerts a bounded, redescending pull of tunable depth $\kappa_{-}$ on extreme outliers. The three hyperparameters have decoupled roles, and all internal constants are solved in closed form. Empirically, ANO ranks first on both Atari (40 games) and MuJoCo in IQM and Median of normalized scores. While the runner-up differs across domains (PAPO on Atari, SPO on MuJoCo), ANO is the only method consistently at the top. Under a learning-rate stress test ($3\times10^{-4}\!\to\!10^{-3}$), ANO degrades by only $0.9\%$ whereas PPO collapses by $54.5\%$, and the stressed ANO still outperforms PPO and PAPO at their best-tuned learning rates.

Abstract:Proximal Policy Optimization (PPO) dominates reinforcement learning and LLM alignment, yet its hard-clipping mechanism and unconstrained alternatives (e.g., SPO) sit at two extremes of a stability-efficiency dilemma. We argue that this dilemma is best understood dynamically: a surrogate objective is a feedback law on the probability ratio, and its clipping/penalty shape defines a gain field that drives the update dynamics. PPO's clip induces a dead zone (zero feedback outside the trust region), leaving the policy to drift open-loop under momentum; SPO's quadratic penalty induces an unbounded, linearly growing gain that stiffens the dynamics and destabilizes under aggressive step sizes. Guided by this view, we derive Anchored Neighborhood Optimization (ANO), which designs the gain field directly: a $C^\infty$ shaping kernel that anchors the identity map at $r{=}1$, peaks exactly at a prescribed trust-region boundary $1{+}\epsilon$, bounds the push on severely off-policy samples by a tunable $\kappa_{+}$, and exerts a bounded, redescending pull of tunable depth $\kappa_{-}$ on extreme outliers. The three hyperparameters have decoupled roles, and all internal constants are solved in closed form. Empirically, ANO ranks first on both Atari (40 games) and MuJoCo in IQM and Median of normalized scores. While the runner-up differs across domains (PAPO on Atari, SPO on MuJoCo), ANO is the only method consistently at the top. Under a learning-rate stress test ($3\times10^{-4}\!\to\!10^{-3}$), ANO degrades by only $0.9\%$ whereas PPO collapses by $54.5\%$, and the stressed ANO still outperforms PPO and PAPO at their best-tuned learning rates.

Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2605.02320 [cs.AI]

(or arXiv:2605.02320v3 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2605.02320 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 337 words

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