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This empirical study identifies specific architectural choices—retaining dense visual tokens and integrating geometric reasoning into the action head—that significantly enhance viewpoint generalization in visual imitation learning policies. By addressing brittleness to camera pose perturbations, these design improvements enable robust robot manipulation across diverse environments with zero-shot transfer from simulation to reality. The findings offer concrete guidance for researchers aiming to build more adaptable visuomotor systems without relying on incidental AI applications.
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An Empirical Study on What Matters for Viewpoint-Generalizable Policies in Visual Imitation Learning

arXiv2 min read

arXiv:2609.32762v1 Announce Type: cross Abstract: Visual imitation learning is a promising approach to training robot manipulation policies capable of completing a wide variety of tasks. However, policies today remain brittle to viewpoint perturbations, making deployment in diverse environments a challenge. We present a controlled empirical study of which design choices allow visuomotor policies to generalize across viewpoints. We find that viewpoint generalization improves when dense visual tokens are retained and the action head participates in geometric reasoning. On a suite of simulated tasks that span a wide range of camera poses, we show that these design choices yield a policy that remains performant across viewpoints. As a practical consequence, a policy trained with these design choices also transfers zero-shot from simulation to the real world under random camera configurations.

Abstract:Visual imitation learning is a promising approach to training robot manipulation policies capable of completing a wide variety of tasks. However, policies today remain brittle to viewpoint perturbations, making deployment in diverse environments a challenge. We present a controlled empirical study of which design choices allow visuomotor policies to generalize across viewpoints. We find that viewpoint generalization improves when dense visual tokens are retained and the action head participates in geometric reasoning. On a suite of simulated tasks that span a wide range of camera poses, we show that these design choices yield a policy that remains performant across viewpoints. As a practical consequence, a policy trained with these design choices also transfers zero-shot from simulation to the real world under random camera configurations.

Robotics (cs.RO); Computer Vision and Pattern Recognition (cs.CV); Machine Learning (cs.LG)

arXiv:2609.32762 [cs.RO]

(or arXiv:2609.32762v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.32762 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 226 words

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