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This research introduces All-St3R SLAM, a real-time RGB framework that improves dynamic environment mapping by precisely masking moving pixels without relying on external segmentation models. By leveraging motion discrepancies between ego-motion predictions and point tracking, the system achieves approximately 10 FPS performance while avoiding the over-removal issues common in existing dense dynamic SLAM approaches. The method represents a significant practical advancement for autonomous systems operating in complex, non-static environments using only standard RGB inputs.
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All-St3R SLAM: Real-time RGB Dynamic SLAM with Pixel-wise Motion Masking

arXiv2 min read

arXiv:2610.16143v1 Announce Type: cross Abstract: SLAM (Simultaneous Localization and Mapping) is a core technology in autonomous systems that enables them to estimate their own position and build a map of unknown environments simultaneously. SLAM systems in dynamic environments are of great practical importance. However, existing dynamic SLAM approaches still have several limitations like over-removal and high computational costs. To address these limitations, we propose a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models. Our system combines pixel motion predicted by ego-motion using DUSt3R with point tracking from All-Tracker, removing only actually moving pixels by analyzing discrepancies between the two motion sources. Unlike object-level masking methods, our approach eliminates only currently moving regions, allowing temporarily static parts to be utilized for tracking. Operating at approximately 10 FPS, the system achieves real-time performance on standard 30 FPS video streams by subsampling every 3 frames. Relying solely on RGB inputs, this significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS), presenting a highly practical solution.

Abstract:SLAM (Simultaneous Localization and Mapping) is a core technology in autonomous systems that enables them to estimate their own position and build a map of unknown environments simultaneously. SLAM systems in dynamic environments are of great practical importance. However, existing dynamic SLAM approaches still have several limitations like over-removal and high computational costs. To address these limitations, we propose a real-time RGB Dynamic SLAM framework that precisely removes moving objects at the pixel level without relying on predefined labels or segmentation models. Our system combines pixel motion predicted by ego-motion using DUSt3R with point tracking from All-Tracker, removing only actually moving pixels by analyzing discrepancies between the two motion sources. Unlike object-level masking methods, our approach eliminates only currently moving regions, allowing temporarily static parts to be utilized for tracking. Operating at approximately 10 FPS, the system achieves real-time performance on standard 30 FPS video streams by subsampling every 3 frames. Relying solely on RGB inputs, this significantly improves upon state-of-the-art dense dynamic SLAM approaches (0.5-3 FPS), presenting a highly practical solution.

Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. Project Page: this https URL

Computer Vision and Pattern Recognition (cs.CV); Robotics (cs.RO)

arXiv:2610.16143 [cs.CV]

(or arXiv:2610.16143v1 [cs.CV] for this version)

https://doi.org/10.48550/arXiv.2610.16143 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 287 words

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