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This paper introduces "Alignment Games," a framework designed to detect and repair conceptual misalignments between humans and AI during collaborative tasks like creative coding or content generation. By formalizing how situational context shapes concept interpretation, it offers actionable design principles for building systems that dynamically adjust reasoning frames at runtime. The work advances the field of human-AI collaboration by moving beyond simple instruction following to address deeper semantic discrepancies in real-time interaction.
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Alignment Games: A Framework for Conceptual Repair in Human-AI Collaboration

arXiv2 min read

arXiv:2609.35197v1 Announce Type: cross Abstract: The meaning of a concept in use is shaped by the situation, task, goals, and prior knowledge. For example, a request to make a poster "visually appealing for a five-year-old" might evoke bright colors and cartoon imagery for one collaborator, but less text, bold shapes, and visual simplicity for another. We call such task-relevant differences conceptual misalignment. We introduce Alignment Games, a framework for making these differences visible and repairable during human-AI interaction. Drawing on theories of situated conceptualization, we characterize task-specific conceptual frames in terms of relevant attributes, values, relations, constraints, and priorities. We then define alignment moves that intervene on the situation, the reasoning used to interpret it, or the resulting frame. Through examples from educational content generation, creative coding, and argumentative writing, we show how these moves can be composed into repair sequences and derive design principles for supporting task-sufficient conceptual alignment at runtime.

Abstract:The meaning of a concept in use is shaped by the situation, task, goals, and prior knowledge. For example, a request to make a poster "visually appealing for a five-year-old" might evoke bright colors and cartoon imagery for one collaborator, but less text, bold shapes, and visual simplicity for another. We call such task-relevant differences conceptual misalignment. We introduce Alignment Games, a framework for making these differences visible and repairable during human-AI interaction. Drawing on theories of situated conceptualization, we characterize task-specific conceptual frames in terms of relevant attributes, values, relations, constraints, and priorities. We then define alignment moves that intervene on the situation, the reasoning used to interpret it, or the resulting frame. Through examples from educational content generation, creative coding, and argumentative writing, we show how these moves can be composed into repair sequences and derive design principles for supporting task-sufficient conceptual alignment at runtime.

Human-Computer Interaction (cs.HC); Artificial Intelligence (cs.AI)

arXiv:2609.35197 [cs.HC]

(or arXiv:2609.35197v1 [cs.HC] for this version)

https://doi.org/10.48550/arXiv.2609.35197 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 244 words

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