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This research presents a unified reinforcement learning framework that combines attention-based neural map encoding with perception to enable agile, generalized locomotion for legged robots. By converting depth observations into uncertainty-aware terrain representations, the method improves robustness against occlusions and noise while maintaining interpretability through its embedding mechanism. The approach is validated on both quadruped and biped platforms, demonstrating strong generalization to unseen terrains in simulation and real-world experiments.
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Agile and Generalized Legged Locomotion via Attention-Based Neural Map Encoding

arXiv3 min read

arXiv:2601.08485v3 Announce Type: replace Abstract: Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.

Abstract:Achieving agile and generalized legged locomotion across terrains requires tight integration of perception and control, especially under occlusions and sparse footholds. Existing methods have demonstrated agility on parkour courses but often rely on end-to-end sensorimotor models with limited generalization and interpretability. By contrast, methods targeting generalized locomotion typically exhibit limited agility and struggle with visual occlusions. We introduce a unified reinforcement learning (RL) framework for agile and generalized locomotion that incorporates a novel attention-based map encoder in the control policy. This encoder extracts local and global mapping features and uses attention mechanisms to focus on salient regions, producing an interpretable and generalized embedding for RL-based control. We further propose a learning-based mapping pipeline that provides fast, uncertainty-aware terrain representations robust to noise and occlusions, serving as policy inputs. It uses neural networks to convert depth observations into local elevations with uncertainties, and fuses them with odometry. The pipeline also integrates with parallel simulation so that we can train controllers with online mapping, aiding sim-to-real transfer. We validate our framework with the proposed mapping pipeline on a quadruped and a biped robot, and the resulting controllers demonstrate strong agility and generalization to unseen terrains in simulation and in real-world experiments.

Conditionally accepted by IEEE Transactions on Robotics (T-RO). Previously known as AME-2

Robotics (cs.RO)

arXiv:2601.08485 [cs.RO]

(or arXiv:2601.08485v3 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2601.08485 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 302 words

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