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This paper introduces VAGEN, a new reinforcement learning framework designed to verify GUI agents by proactively extracting evidence from both surface interactions and latent environment states. By shifting from passive judgment models to an interactive verification paradigm, the approach significantly improves evaluation accuracy while maintaining efficiency on complex operating system benchmarks. This advancement directly addresses critical scalability issues in training autonomous software agents through more robust reward modeling techniques.
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Agentic Reward Modeling: Verifying GUI Agent via Progressive Trajectory-Grounded Interaction

arXiv2 min read

arXiv:2602.00575v2 Announce Type: replace Abstract: Reinforcement learning with verifiable rewards (RLVR) provides a promising pathway for continuously advancing GUI agents, yet existing reward modeling paradigms face complementary limitations. Rule-based methods suffer from poor scalability and cannot handle open-ended tasks. LLM-as-a-Judge methods enable scalable trajectory verification but remain passive and are constrained by partial state observability, since key evidence often resides in latent environment states beyond the trajectory. Recent active environment interaction methods mitigate observability issues but tend to over-rely on probing while under-utilizing direct trajectory evidence, leading to verification inefficiency. To address these challenges, we advocate a trajectory-grounded interactive verification paradigm. We introduce VAGEN, a framework that employs a tool-augmented verifier agent governed by a Progressive Verification Mechanism, which follows a surface-to-latent and cheap-to-expensive design philosophy to extract trajectory evidence and probe environment states in a proactive end-to-end manner. Experiments on OSWorld-Verified and AndroidWorld benchmarks demonstrate that VAGEN significantly improves evaluation accuracy with a favorable performance-efficiency trade-off.

Abstract:Reinforcement learning with verifiable rewards (RLVR) provides a promising pathway for continuously advancing GUI agents, yet existing reward modeling paradigms face complementary limitations. Rule-based methods suffer from poor scalability and cannot handle open-ended tasks. LLM-as-a-Judge methods enable scalable trajectory verification but remain passive and are constrained by partial state observability, since key evidence often resides in latent environment states beyond the trajectory. Recent active environment interaction methods mitigate observability issues but tend to over-rely on probing while under-utilizing direct trajectory evidence, leading to verification inefficiency. To address these challenges, we advocate a trajectory-grounded interactive verification paradigm. We introduce VAGEN, a framework that employs a tool-augmented verifier agent governed by a Progressive Verification Mechanism, which follows a surface-to-latent and cheap-to-expensive design philosophy to extract trajectory evidence and probe environment states in a proactive end-to-end manner. Experiments on OSWorld-Verified and AndroidWorld benchmarks demonstrate that VAGEN significantly improves evaluation accuracy with a favorable performance-efficiency trade-off.

Robotics (cs.RO)

arXiv:2602.00575 [cs.RO]

(or arXiv:2602.00575v2 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2602.00575 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 243 words

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