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Agentic Real2Sim leverages vision-language agents to automate the labor-intensive real-to-simulation conversion process for robotics, eliminating manual tuning of meshes and coordinate frames. By using open-weight VLM backends, this framework achieves scalable generation of physical world twins at a fraction of the cost of frontier models while maintaining high fidelity in geometry and object states. This advancement directly addresses critical bottlenecks in sim2real transfer by enabling efficient policy learning and evaluation across diverse robotic interaction domains.
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Agentic Real2Sim: Physics-based World Modeling with Vision-Language Agents

arXiv2 min read

arXiv:2607.19190v1 Announce Type: cross Abstract: Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at https://ericchen321.github.io/agentic_real2sim.github.io/.

Abstract:Real-to-sim conversion for robotic interaction with objects remains labor-intensive because it requires more than visual reconstruction: a streamlined real2sim process must recover scene geometries and object states, infer physical parameters, and assemble actors, objects, cameras, poses, and trajectories into a runnable physical simulation. Today this process still depends on manual tuning of visual foundation models, mesh cleanup, coordinate-frame alignment, and brittle workflow glue across visual perception tools and simulators. We introduce \textit{Agentic Real2Sim}, a framework for generalized physical world modeling with vision-language agents, converting a real-world recording of object-robot interaction into a simulatable episodic twin which preserves observations, geometries, robot interactions, and object states. We evaluate Agentic Real2Sim on rigid-object manipulation, deformable-object interaction, and humanoid motion scenes, spanning domains that are usually handled by separate Real2Sim pipelines, marking a first step toward scalable conversion. The framework's agentic decisions can be driven by an open-weight VLM backend at a small fraction of the cost of frontier models, while attaining comparable conversion success rate. We aim to use the resulting real-world-aligned twins for downstream robotics tasks, specifically policy learning and evaluation. The project site is available at this https URL.

Robotics (cs.RO); Artificial Intelligence (cs.AI)

arXiv:2607.19190 [cs.RO]

(or arXiv:2607.19190v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2607.19190 arXiv-issued DOI via DataCite (pending registration)

Full text under the publisher's open licence · 208 words

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