aiqbench analysis
This research presents a gradient-based inverse-game solver for aerial robotics that achieves real-time planning (>50 Hz) without explicitly computing the Hessian inverse. By formulating target capture as a pursuit-evasion game under incomplete information, the framework enables robust trajectory tracking and grasping in adversarial scenarios. The work advances machine learning applications in autonomous robotics by optimizing computational efficiency for high-frequency decision-making.
Aerial GRIPPER: A Gradient-based Real-time Inverse-game Predictor and Planner
arXiv:2609.34594v1 Announce Type: new Abstract: Accurate capture of non-cooperative targets is critical. In an attempt to tackle this intractable challenge, an aerial gripper system integrated with a Gradient-based Real-time Inverse-game Predictor and PlannER (GRIPPER) framework is proposed. The interaction is formulated as a general-sum pursuit-evasion game under incomplete information. Specifically, underlying cost parameters of the target are inferred online, and the open-loop Nash equilibrium (OLNE) strategy is iteratively refined within a receding-horizon loop. To ensure high-frequency execution, a computationally friendly gradient-based inverse-game solver is developed. Without explicit computation of the Hessian inverse, the optimized solution is updated (> 50 Hz) based on implicit differentiation and fast Hessian-vector products. Meanwhile, an anti-disturbance controller is developed to overcome disturbances of uncertain payload and gripper actuation, enabling precise tracking of the planned trajectory and accurate grasping of the target. Simulations and real-world experiments illustrate the superior computational efficiency and task performance of GRIPPER. The task of capturing and delivering a non-cooperative target is accomplished, highlighting the robustness, adaptability, and real-time performance of the framework in highly adversarial scenarios.
Abstract:Accurate capture of non-cooperative targets is critical. In an attempt to tackle this intractable challenge, an aerial gripper system integrated with a Gradient-based Real-time Inverse-game Predictor and PlannER (GRIPPER) framework is proposed. The interaction is formulated as a general-sum pursuit-evasion game under incomplete information. Specifically, underlying cost parameters of the target are inferred online, and the open-loop Nash equilibrium (OLNE) strategy is iteratively refined within a receding-horizon loop. To ensure high-frequency execution, a computationally friendly gradient-based inverse-game solver is developed. Without explicit computation of the Hessian inverse, the optimized solution is updated (> 50 Hz) based on implicit differentiation and fast Hessian-vector products. Meanwhile, an anti-disturbance controller is developed to overcome disturbances of uncertain payload and gripper actuation, enabling precise tracking of the planned trajectory and accurate grasping of the target. Simulations and real-world experiments illustrate the superior computational efficiency and task performance of GRIPPER. The task of capturing and delivering a non-cooperative target is accomplished, highlighting the robustness, adaptability, and real-time performance of the framework in highly adversarial scenarios.
Robotics (cs.RO)
arXiv:2609.34594 [cs.RO]
(or arXiv:2609.34594v1 [cs.RO] for this version)
https://doi.org/10.48550/arXiv.2609.34594 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
https://doi.org/10.1109/TRO.2026.3738312 Focus to learn more DOI(s) linking to related resources
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