aiqbench analysis
This research applies adversarial reinforcement learning to aerospace control, specifically addressing the limitations of standard randomization in training planetary landing algorithms. By modeling disturbances as a zero-sum game between a controller and an adversary, the study identifies vulnerabilities that independent stochastic sampling misses, offering a more rigorous path to robust AI agents for space missions.
Adversarial Reinforcement Learning for Robust Planetary Landing
arXiv:2610.20252v1 Announce Type: new Abstract: Deep reinforcement learning (DRL) policies for planetary landing and other aerospace guidance, navigation, and control tasks are commonly trained under randomized disturbances to improve robustness. However, typical stochastic perturbation sampling assumes independent variations, whereas real mission disturbances often exhibit spatial and temporal correlation and cannot be reproduced through independent random draws. This work investigates adversarial reinforcement learning to discover challenging off-nominal conditions. A secondary agent generates physically constrained perturbations that degrade the performance of a landing controller, forming an asymmetric sequential zero-sum game. Training proceeds in three stages: baseline controller learning, robustness enhancement with stochastic perturbations, and an iterative adversarial phase in which the controller and disturbance generator are alternately optimized. Preliminary experiments in a three-degree-of-freedom landing environment show that adversarial disturbances reveal vulnerabilities missed by conventional randomization and provide early indications that, with a more extensive training campaign, the approach can yield improved robustness and stronger generalization under previously unseen perturbation regimes.
Abstract:Deep reinforcement learning (DRL) policies for planetary landing and other aerospace guidance, navigation, and control tasks are commonly trained under randomized disturbances to improve robustness. However, typical stochastic perturbation sampling assumes independent variations, whereas real mission disturbances often exhibit spatial and temporal correlation and cannot be reproduced through independent random draws. This work investigates adversarial reinforcement learning to discover challenging off-nominal conditions. A secondary agent generates physically constrained perturbations that degrade the performance of a landing controller, forming an asymmetric sequential zero-sum game. Training proceeds in three stages: baseline controller learning, robustness enhancement with stochastic perturbations, and an iterative adversarial phase in which the controller and disturbance generator are alternately optimized. Preliminary experiments in a three-degree-of-freedom landing environment show that adversarial disturbances reveal vulnerabilities missed by conventional randomization and provide early indications that, with a more extensive training campaign, the approach can yield improved robustness and stronger generalization under previously unseen perturbation regimes.
Machine Learning (cs.LG); Systems and Control (eess.SY)
arXiv:2610.20252 [cs.LG]
(or arXiv:2610.20252v1 [cs.LG] for this version)
https://doi.org/10.48550/arXiv.2610.20252 Focus to learn more arXiv-issued DOI via DataCite (pending registration)
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Full text under the publisher's open licence · 251 words
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