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This research applies game-theoretic frameworks and adversarial data modeling techniques to improve the robustness of epidemiological predictions against strategic misreporting by individuals. By treating self-reported health behaviors as a signaling game, the study offers analytical tools for public health authorities to extract reliable signals from corrupted datasets while maintaining epidemic control. It represents a significant advancement in using AI-driven inference methods to handle intentional data distortion within large-scale population modeling systems.
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Adversarial Data Modeling in Epidemiology

arXiv3 min read

arXiv:2602.20134v2 Announce Type: replace-cross Abstract: Epidemiological models increasingly rely on crowdsourced, self-reported behavioral data such as vaccination status, mask usage, and social distancing adherence. This data, however, is not passively sampled but instead strategically reported, making it a canonical case of adversarial input to a data mining pipeline. Individuals misreport for various reasons, e.g., to avoid penalties, to access benefits, or to express distrust in public health authorities. We introduce a data-modeling framework that casts the interaction between the population and a public health authority as a signaling game. This approach provides both a generative model of strategically-corrupted behavioral data and a mechanism for the receiver to recover reliable signal from it. Individuals (senders) choose how to report their behaviors, while the public health authority (receiver) updates their epidemiological model(s) based on potentially distorted signals, and modifies its trust in incoming reports accordingly. Focusing on deception around masking and vaccination, we characterize analytically game equilibrium outcomes as distinct regimes of data corruption, and evaluate the degree to which deception can be tolerated while maintaining epidemic control through policy interventions. In large scale simulations, our results show that even under pervasive dishonesty in pooling equilibria, well-designed sender and receiver strategies can still maintain effective epidemic control. Real-world validation further shows that behavioral distortions often exhibit structured patterns rather than arbitrary noise. This work advances the understanding of adversarial data in epidemiology and offers tools for designing more robust public health models in the presence of strategic user behavior.

Abstract:Epidemiological models increasingly rely on crowdsourced, self-reported behavioral data such as vaccination status, mask usage, and social distancing adherence. This data, however, is not passively sampled but instead strategically reported, making it a canonical case of adversarial input to a data mining pipeline. Individuals misreport for various reasons, e.g., to avoid penalties, to access benefits, or to express distrust in public health authorities. We introduce a data-modeling framework that casts the interaction between the population and a public health authority as a signaling game. This approach provides both a generative model of strategically-corrupted behavioral data and a mechanism for the receiver to recover reliable signal from it. Individuals (senders) choose how to report their behaviors, while the public health authority (receiver) updates their epidemiological model(s) based on potentially distorted signals, and modifies its trust in incoming reports accordingly. Focusing on deception around masking and vaccination, we characterize analytically game equilibrium outcomes as distinct regimes of data corruption, and evaluate the degree to which deception can be tolerated while maintaining epidemic control through policy interventions. In large scale simulations, our results show that even under pervasive dishonesty in pooling equilibria, well-designed sender and receiver strategies can still maintain effective epidemic control. Real-world validation further shows that behavioral distortions often exhibit structured patterns rather than arbitrary noise. This work advances the understanding of adversarial data in epidemiology and offers tools for designing more robust public health models in the presence of strategic user behavior.

Computer Science and Game Theory (cs.GT); Artificial Intelligence (cs.AI)

arXiv:2602.20134 [cs.GT]

(or arXiv:2602.20134v2 [cs.GT] for this version)

https://doi.org/10.48550/arXiv.2602.20134 Focus to learn more arXiv-issued DOI via DataCite

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Full text under the publisher's open licence · 340 words

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