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This research introduces Adaptive Interaction Graphs (AdaptGNS), a graph neural network approach where the simulation topology dynamically expands around high-uncertainty particles to mitigate error compounding in long-horizon physics simulations. By leveraging a variance head trained jointly with acceleration heads, the method achieves Pareto improvements on fluid dynamics benchmarks like WaterDrop without significant inference overhead. The findings suggest that adaptive graph structures are particularly effective when physical complexity is spatially concentrated, offering a robust direction for scalable AI-driven scientific discovery.
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Adaptive Interaction Graphs for Particle Simulation

arXiv2 min read

arXiv:2609.30822v1 Announce Type: new Abstract: Learned particle simulators based on graph neural networks achieve strong one-step accuracy, but errors compound over long horizons. An underexplored variable is the interaction graph: existing methods fix its topology via k-nearest neighbors or a static radius rule, regardless of local model confidence. We propose making this graph adaptive: a per-particle variance head, trained jointly with the acceleration head under a heteroscedastic Gaussian NLL loss, drives a trajectory in which high-uncertainty particles receive an expanded neighborhood. This is done at little extra inference cost by using the previous step's uncertainty estimate. A key discovery is that the variance head learns a meaningful notion of uncertainty: high-variance particles concentrate near complex regions, such as splash zones or free surfaces. When this signal drives graph topology, the resulting AdaptGNS simulator achieves a strict Pareto improvement on WaterDrop and a modest gain on Sand. Given the model's stronger performance on WaterDrop, we hypothesize that adaptive graphs are most useful when complexity is concentrated in space. Our code can be found at https://github.com/aidenzhou8/AdaptGNS.

Abstract:Learned particle simulators based on graph neural networks achieve strong one-step accuracy, but errors compound over long horizons. An underexplored variable is the interaction graph: existing methods fix its topology via k-nearest neighbors or a static radius rule, regardless of local model confidence. We propose making this graph adaptive: a per-particle variance head, trained jointly with the acceleration head under a heteroscedastic Gaussian NLL loss, drives a trajectory in which high-uncertainty particles receive an expanded neighborhood. This is done at little extra inference cost by using the previous step's uncertainty estimate. A key discovery is that the variance head learns a meaningful notion of uncertainty: high-variance particles concentrate near complex regions, such as splash zones or free surfaces. When this signal drives graph topology, the resulting AdaptGNS simulator achieves a strict Pareto improvement on WaterDrop and a modest gain on Sand. Given the model's stronger performance on WaterDrop, we hypothesize that adaptive graphs are most useful when complexity is concentrated in space. Our code can be found at this https URL.

6 pages, 3 figures. Presented at ICML 2026 Workshop on AI for Physics

Machine Learning (cs.LG); Computational Engineering, Finance, and Science (cs.CE)

arXiv:2609.30822 [cs.LG]

(or arXiv:2609.30822v1 [cs.LG] for this version)

https://doi.org/10.48550/arXiv.2609.30822 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 284 words

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