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This research proposes a novel framework for transferring action sequences between heterogeneous environments using large language models and scene graph representations, enabling robots to generalize tasks across spaces with vastly different object configurations. By leveraging multi-level activity abstractions, the system demonstrates robust performance in adapting user actions to new spatial constraints without requiring extensive retraining for each specific layout.
Sources coveringarXiv, SiliconANGLE
What this isA model's reading of the article and related coverage, written for aiqbench. Not the publisher's words.

Action Sequence Transfer via LLMs for Heterogeneous Environments

arXiv2 min read

arXiv:2609.34730v1 Announce Type: new Abstract: We present an action sequence transfer system that adaptively transfers user action sequences across different target spaces. Given an input action sequence from a source space and scene graph representations of both the source and target environments, our system predicts a corresponding action sequence in the target space by adapting to the spatial and object constraints of the new environment. To achieve this, we leverage multi-level representations of user activity to generalize actions at varying levels of abstraction. To demonstrate our system, we collect a new scene graph-based dataset derived from the Ego4D GoalStep dataset for evaluation. Results indicate that our system can generate valid action sequences even between spaces with drastically different object configurations.

Abstract:We present an action sequence transfer system that adaptively transfers user action sequences across different target spaces. Given an input action sequence from a source space and scene graph representations of both the source and target environments, our system predicts a corresponding action sequence in the target space by adapting to the spatial and object constraints of the new environment. To achieve this, we leverage multi-level representations of user activity to generalize actions at varying levels of abstraction. To demonstrate our system, we collect a new scene graph-based dataset derived from the Ego4D GoalStep dataset for evaluation. Results indicate that our system can generate valid action sequences even between spaces with drastically different object configurations.

Robotics (cs.RO)

arXiv:2609.34730 [cs.RO]

(or arXiv:2609.34730v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.34730 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 208 words

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