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This research introduces Sampling-Guided Policy Search (SGPS), a method that integrates sampling-based model-predictive control with first-order policy gradients to reduce GPU costs while avoiding unintended contact patterns in robotic locomotion. By decoupling rendering from the computation graph, the approach enables direct learning from depth observations and successfully transfers zero-shot policies to real-world Unitree robots for complex tasks like obstacle traversal.
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Accelerating Visual Policy Learning with Sampling-Based Model Predictive Control

arXiv2 min read

arXiv:2609.20575v1 Announce Type: cross Abstract: Learning visual policies for locomotion and manipulation requires coordinating contact with the environment and can incur substantial computation and GPU memory costs. First-order policy gradients (FoPG) reduce training cost through differentiable simulation, but local optimization can converge to unintended contact patterns. To address this shortfall, we propose Sampling-Guided Policy Search (SGPS), which couples recurring action-target refinement by sampling-based model-predictive control with first-order policy optimization. Behavior cloning initializes the policy from sampled actions; training then alternates sampling-based refinement with short-horizon FoPG updates under perturbed initial states and randomized dynamics. For visual policy training, we use a decoupled FoPG formulation that excludes rendering from the computation graph, enabling direct learning from depth observations without a state-policy teacher. On a single GPU, SGPS learns policies for locomotion, obstacle traversal, crate pushing, and bimanual carrying on simulated Unitree Go2 and G1 robots. Our experiments further show that refinement improves policy learning beyond initialization and tracking alone. For hardware deployment, the distilled policy transfers zero-shot to a real Go2 and uses onboard depth to autonomously trot, crawl, clear hurdles, and switch between these behaviors.

Abstract:Learning visual policies for locomotion and manipulation requires coordinating contact with the environment and can incur substantial computation and GPU memory costs. First-order policy gradients (FoPG) reduce training cost through differentiable simulation, but local optimization can converge to unintended contact patterns. To address this shortfall, we propose Sampling-Guided Policy Search (SGPS), which couples recurring action-target refinement by sampling-based model-predictive control with first-order policy optimization. Behavior cloning initializes the policy from sampled actions; training then alternates sampling-based refinement with short-horizon FoPG updates under perturbed initial states and randomized dynamics. For visual policy training, we use a decoupled FoPG formulation that excludes rendering from the computation graph, enabling direct learning from depth observations without a state-policy teacher. On a single GPU, SGPS learns policies for locomotion, obstacle traversal, crate pushing, and bimanual carrying on simulated Unitree Go2 and G1 robots. Our experiments further show that refinement improves policy learning beyond initialization and tracking alone. For hardware deployment, the distilled policy transfers zero-shot to a real Go2 and uses onboard depth to autonomously trot, crawl, clear hurdles, and switch between these behaviors.

Robotics (cs.RO); Artificial Intelligence (cs.AI); Machine Learning (cs.LG)

arXiv:2609.20575 [cs.RO]

(or arXiv:2609.20575v1 [cs.RO] for this version)

https://doi.org/10.48550/arXiv.2609.20575 Focus to learn more arXiv-issued DOI via DataCite (pending registration)

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Full text under the publisher's open licence · 278 words

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