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This research introduces AutoPersonas, a framework enabling role-playing AI agents to grow dynamically through recursive self-improvement rather than static character definitions. The study critically identifies "self-locking" as a key failure mode where simulated lives stagnate due to model convergence on high-probability behaviors and context gravity. By measuring action-category repetition and macro-theme persistence, the authors provide essential metrics for understanding long-term agent evolution in open-ended environments.
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A Multi-Timescale Recursive Self-Improvement Engine for Open-Ended Persona Growth

arXiv3 min read

arXiv:2607.08252v2 Announce Type: replace Abstract: Role-playing AI personas today do not grow: they hold a fixed character, so the relationship a user builds with them has nothing to accumulate on. We introduce AutoPersonas, a multi-timescale engine that applies recursive self-improvement (RSI) to persona growth: rather than improving its intelligence, the persona recursively revises the State, evidence, and life-environment that shape its own future. We identify self-locking as the runtime failure mode of this recursion: locally plausible events keep appearing while the generated life collapses toward familiar environments, weak relationships, suspended decisions, and stale life stages. We trace it to model-level convergence toward high-probability behavioral channels and system-level context gravity from State, memory, history, and environment summaries. A three-year compressed simulation exposed environment watermark shells, occurrence-hardening gaps, slow-change accumulation failures, recursive indecision, and weak relationship persistence. An eight-model 40-day stress test generated 1,600 events and found mean rolling 5-day action-category repetition of 95.2%-97.6%, with all models crossing 90% by day 11; semantic re-keeping found 79.0%-88.0% macro-theme repetition. The primary contribution is the definition and measurement of self-locking. We also report a mitigation as a black-box result, with internals withheld for commercial reasons: in a same-runtime 40-day A/B, our production divergence configuration reduced macro-theme repetition from 61.8% to 39.4% and nearly doubled cumulative theme count, and a juvenile-goblin fictional-world run reproduced this regime without hard real-world intrusions.

Abstract:Role-playing AI personas today do not grow: they hold a fixed character, so the relationship a user builds with them has nothing to accumulate on. We introduce AutoPersonas, a multi-timescale engine that applies recursive self-improvement (RSI) to persona growth: rather than improving its intelligence, the persona recursively revises the State, evidence, and life-environment that shape its own future. We identify self-locking as the runtime failure mode of this recursion: locally plausible events keep appearing while the generated life collapses toward familiar environments, weak relationships, suspended decisions, and stale life stages. We trace it to model-level convergence toward high-probability behavioral channels and system-level context gravity from State, memory, history, and environment summaries. A three-year compressed simulation exposed environment watermark shells, occurrence-hardening gaps, slow-change accumulation failures, recursive indecision, and weak relationship persistence. An eight-model 40-day stress test generated 1,600 events and found mean rolling 5-day action-category repetition of 95.2%-97.6%, with all models crossing 90% by day 11; semantic re-keeping found 79.0%-88.0% macro-theme repetition. The primary contribution is the definition and measurement of self-locking. We also report a mitigation as a black-box result, with internals withheld for commercial reasons: in a same-runtime 40-day A/B, our production divergence configuration reduced macro-theme repetition from 61.8% to 39.4% and nearly doubled cumulative theme count, and a juvenile-goblin fictional-world run reproduced this regime without hard real-world intrusions.

Artificial Intelligence (cs.AI); Computation and Language (cs.CL); Human-Computer Interaction (cs.HC)

arXiv:2607.08252 [cs.AI]

(or arXiv:2607.08252v2 [cs.AI] for this version)

https://doi.org/10.48550/arXiv.2607.08252 Focus to learn more arXiv-issued DOI via DataCite

supplement/README.md

supplement/citation_verification_2026-07-08.md

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supplement/qualitative_case_chains.md

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