image-to-3d
De la autor
Turn a generated or photographed image of a single object into a 3D mesh with the Tripo API, and download the GLB. Use when the request involves image-to-3D, photogrammetry-style reconstruction, turning a product shot or an isolated garment, prop or piece of hardware into a model for Blender, Unity or Unreal, or when Tripo, GLB output or 3D reconstruction credits come up. Not for generating the source image itself — the image-generation and character-reference-sheets skills cover that.
Instalare
npx skills add guinacio/claude-image-gen --skill image-to-3d -a claude-code
Se instalează în .claude/skills/image-to-3d/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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Verificări de siguranță pe SKILL.md
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De ce 77
aiqbench calculează scorul de încredere din semnale publice. Nu este un audit de securitate, așa că citește un skill înainte să-l instalezi.
Skill-uri similare
Cele mai apropiate de acesta prin ce fac și când sunt folosite.
- wireframe-to-3dCheshireJCat/blenderConvert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the dsh Blender tools and Python with opencv-python, numpy, scipy installed.Media★ 59
- scenario-meshyscenario-labs/skillsUse when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB, remeshing to a target polycount, UV unwrapping, auto-rigging a humanoid character, or applying a library animation clip. Keywords: Meshy 7 and Meshy 6, Ultra mode, Smart Topology, PBR maps, texture prompt, triangle or quad topology, game-ready mesh, A-pose, T-pose, GLB pipeline.Media★ 1.1K
- blender-image-to-3djangtrinh/design-os-3d-blenderReconstruct assets in Blender from reference images using only native Blender geometry, local skills, and project workflows; includes fidelity contracts, staged passes, and visual verification.Media★ 102
- character-reference-sheetsguinacio/claude-image-genDress 3D character base renders with AI-generated clothing while preserving the body, pose and framing, so each garment can be cut out and sent to image-to-3D generators. Use when the request involves a Blender base render in A-pose or T-pose, a character visual sheet, a turnaround, generating clothing over a nude body mesh, or preparing garment pieces for Tripo, Meshy, Rodin, Hunyuan3D or Trellis. Do not use for website, banner or presentation imagery — the image-generation skill covers that.Media★ 79
- img2threejsanbeime/skillTurn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.Media★ 8.6K
- create-3d-modelCheshireJCat/blenderCreate and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate shape or multiview fidelity, repair a subpar asset, edit an existing Blender scene, or export GLB, glTF, FBX, OBJ, USD, STL, or another requested 3D format. Uses the dsh-blender tools and Blender as the production backend while treating the transferable 3D model as the normal deliverable.Redactare★ 59
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