Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
49.456 de skill-uri din 2.407 depozite · actualizat acum 19 minute
48.356 de skill-uri
- ibkrhashgraph-online/awesome-codex-pluginsKeep an eye on an Interactive Brokers (IBKR) account or prices and speak up when something changes - new executions, prices crossing a level, option assignments and exercises, deposits and withdrawals, big moves in net asset value. Use when the user wants Codex to watch their IBKR account or IBKR market data, and when handling a fire of an IBKR trigger.AlteleFără avertismente★ 1,5 K↓ —
- toolshashgraph-online/awesome-codex-pluginsAdd studio-owned MCP tools, prompts, app-record resources or signed inbound integrations to a Homie studio, sell goods or priced services to customers' AIs, declare event functions, and connect an AI through browser approval.BrowserFără avertismente★ 1,5 K↓ —
- stylehashgraph-online/awesome-codex-pluginsA game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the person can steer ("warmer", "closer"), lock, or explore on a style board of three directions drawn by the game engine itself (free; a painted mood image only on their own fal account). Locked and pinned decisions keep every asset coherent: change one and the blast radius lists exactly what went stale and what remaking it would cost, and nothing is remade without a yes. Use when someone talks about a game's look or style, "make it look like…", "show me other looks", "keep that palette", "darker", "the art doesn't fit together", or before making any models or art for a game.MediaFără avertismente★ 1,5 K↓ —
- code-quality-analyzeralibaba/skill-upTriggered when the user submits code or requests a comprehensive code quality analysis. Automatically performs static analysis, code review, and quality scoring. Analysis covers coding standards, potential bugs, performance issues, and security vulnerabilities. Trigger phrases include "analyze code quality", "comprehensive check", "code score".InginerieFără avertismente★ 1,4 K↓ —
- social-overlaysNouhashgraph-online/awesome-codex-pluginsEleven conversion overlays for short-form ads, UGC and creator videos, with presets per platform: CTA pill, follow tap prompt, story sticker tag, LIVE badge with viewer count, notification drop, review proof card, story caption bar, photo wall loop, follower counter and goal bar, comment callout (reply-to-comment) and subscribe-and-bell nudge. Presets use one universal 9:16 safe box built from TikTok, Meta Reels, YouTube Shorts and Snap specs, CTA timing from creator analysts (ask after value, never in the intro), native number formats, contrast and motion tokens, plus the FTC rules: reviews, comments and counts come from real data only and paid content is disclosed. Use when an ad or creator video needs a call to action, a subscribe or follow ask, a review or comment on screen, a LIVE badge or a counter. NOT for fake reviews, fake follower counts or copying a platform's logo.MediaFără avertismente★ 1,5 K↓ —
- worktreehashgraph-online/awesome-codex-pluginsUse for non-trivial or parallel work that should happen in a separate git worktree.InginerieFără avertismente★ 1,5 K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserFără avertismente★ 1,5 K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestareFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanificareFără avertismente★ 1,5 K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignFără avertismente★ 1,5 K↓ —
- sharpenNouhashgraph-online/awesome-codex-pluginsRewrite a draft prompt so it asks for an expert-depth version of the same task (expert moves, raw sources, named methods, an outside check) without widening scope. Returns the rewritten prompt and does not do the task. Use for "/sharpen <prompt>" or "make this prompt better before I send it".ProductivitateFără avertismente★ 1,5 K↓ —
- add-mnemonnanocoai/nanoclawAdd persistent graph-based memory via mnemon. Agents recall past context before responding and remember insights after each turn.ProductivitateFără avertismente★ 31,1 K↓ —
- unity-agent-workflowshashgraph-online/awesome-codex-pluginsUse for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.DesignFără avertismente★ 1,5 K↓ —
- error-propagationhoangsonww/Claude-Code-Agent-MonitorTrace error propagation through a multi-agent session by agent depth — where failures originated, the depth at which they appeared, and how they cascaded up to parent agents — using the Agent Monitor workflow intelligence API and the session event stream. Use when a multi-agent run failed and you need to find the origin and blast radius of the failure.InginerieFără avertismente★ 1,1 K↓ —
- concurrency-reporthoangsonww/Claude-Code-Agent-MonitorReport concurrency and parallelism for a session — how many agents ran in parallel, concurrency-lane utilization, peak parallel width, and serialization bottlenecks (sequential chains that could have run as parallel lanes) — using the Agent Monitor workflow intelligence API. Use when checking whether a multi-agent session used parallelism efficiently.InginerieFără avertismente★ 1,1 K↓ —
- optimization-suggesthoangsonww/Claude-Code-Agent-MonitorSuggest concrete optimizations for Claude Code usage based on historical session data. Covers cost reduction, speed improvement, error prevention, and workflow efficiency. Use for data-driven optimization planning.PlanificareFără avertismente★ 1,1 K↓ —
- whyNouhashgraph-online/awesome-codex-pluginsExplain why code exists in its current form by sending one investigator to each reachable evidence source and returning a cited, confidence-graded answer. Use for "why does this exist", "why was it built this way", "where did this limit come from", "is this dead code".FinanțeFără avertismente★ 1,5 K↓ —
- howNouhashgraph-online/awesome-codex-pluginsExplain how a part of the codebase works, from trigger to result, at the depth an experienced engineer needs to start changing it. Use for "how does X work", "walk me through Y", "where should this code go", "which layer owns Z".InginerieFără avertismente★ 1,5 K↓ —
- gohashgraph-online/awesome-codex-pluginsCarry out the intent approved in `ready`, as meant, and prove it with checks that actually ran. Comes back to you if the work would change what you approved, keeps the project docs in step, and never merges on its own. Use when the user invokes the `go` skill after `ready`. Requires git.InginerieFără avertismente★ 1,5 K↓ —Apare și în 3 alte depozite
- expense-policymohitagw15856/pm-claude-skillsWrite a clear company expense & reimbursement policy. Use when asked to write an expense policy, a reimbursement policy, a travel & expense (T&E) policy, or spending guidelines. Produces a practical policy — what's covered, limits by category, the approval and submission process, timelines, and what's not reimbursable — that's fair, easy to follow, and reduces finance back-and-forth. Not tax/legal advice.FinanțeFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsShape a request into one end-to-end slice with observable behavior; review write scope and reversible decisions. Use when: planning, breaking down or scoping a change.PlanificareFără avertismente★ 1,5 K↓ —Apare și în 2 alte depozite
- the-open-housemohitagw15856/pm-claude-skillsSimulate the open house and the listing agent's read of you — the questions that profile your budget and urgency, the staging that hides what inspection finds, and the offer-pressure choreography, run before you fall in love with anything. Use when asked what is the listing agent thinking, practice viewing a house, what should I not say at an open house, or simulate the offer pressure. Produces the walkthrough transcript with the agent's private profile of you, the what-the-staging-hides checklist, and a debrief on information discipline — what to ask, what to never volunteer.AlteleFără avertismente★ 1,5 K↓ —
- designhashgraph-online/awesome-codex-pluginsUse for UI, UX, visual hierarchy, frontend-design judgment, references, redesigns, and design critique when the user's Emulo taste should guide the task. Do not use for unrelated execution or marketing/social writing alone.DesignFără avertismente★ 1,5 K↓ —Apare și în 2 alte depozite
- shotshashgraph-online/awesome-codex-pluginsGenerate, revise, translate, and manage App Store marketing screenshots and app icon candidates through the hosted Shots MCP tools. Use for App Store screenshot creation, app icon generation, ASO screenshot strategy, screenshot revisions, localization, App Store listing scraping, and public App Store screenshot inspiration. Do not use for generic image generation.BrowserFără avertismente★ 1,5 K↓ —
second-brain-project
undefined-ui/second-brain-os
De la autor
Set up or update a project in the vault: the four-stage folder pipeline, a project-scoped CLAUDE.md with one goal, and links to the concept pages it depends on. Use this skill when the user starts something new they will work on over time, says "create a project", "set up a folder for X", or asks to define the goal and structure of ongoing work. Do NOT use for one-off tasks, for wiki pages about a topic, or for scoping an existing project down to work in it.
Instalare
npx skills add undefined-ui/second-brain-os --skill second-brain-project -a claude-code
Se instalează în .claude/skills/second-brain-project/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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- SKILL.md