Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
49.361 de skill-uri din 2.397 de depozite · actualizat acum 23 de minute
49.361 de skill-uri
- iclr-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing ICLR experiments, including baselines, ablations, scaling laws, robustness, statistics, benchmarks, human evaluation, and compute reporting. Use when a reviewer questions whether a representation-learning or model gain is real, when you must isolate one mechanism with an ablation, or when preparing a small compute-matched control that can be posted inline during the public discussion period.AlteleFără avertismente★ 1,4 K↓ —
- brooks-debthyhmrright/brooks-lintTech debt assessment that identifies, classifies, and prioritizes maintainability problems — helping teams build a refactoring roadmap — drawing on twelve classic engineering books. Triggers when: user asks about tech debt, refactoring priorities, what to clean up first, or asks "why is this so hard to change?", "what should we fix first?", or "how do I justify refactoring to management?". Do NOT trigger for: server health checks, HTTP /health endpoints, Kubernetes probes, database health, or application uptime — "health" in those contexts is infrastructure, not code quality. Also not for single-function refactoring questions.DevOpsFără avertismente★ 1,6 K↓ —
- cav-supplementarybrycewang-stanford/Awesome-Journal-SkillsUse when deciding what belongs in a CAV (Computer Aided Verification) paper body versus its optional appendix and artifact, covering the LNCS page limits, the rule that reviewers are not obliged to read the appendix so decision-critical content stays in the body, where full proofs and benchmark tables live, and double-anonymous supplementary material for the anonymized categories.ȘtiințăFără avertismente★ 1,4 K↓ —
- cscw-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the empirical work behind a CSCW paper — interview and ethnographic rigor, trace and log analysis, surveys, deployments, and mixed methods — matching each method's own validity standard and the ethics of studying real communities.DevOpsFără avertismente★ 1,4 K↓ —
- ndss-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of an NDSS paper — attack demonstrations, defense evaluations under adaptive adversaries, and Internet measurements — choosing between testbed, emulation, and live experiments and meeting NDSS's deployment-realism evidence bar.DevOpsFără avertismente★ 1,4 K↓ —
- edbt-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing EDBT empirical evaluations for database-systems work, covering real workloads and datasets, fair and tuned baselines, honest measurement across realistic scales, reproducible harnesses, and the higher bar of the Experiments & Analysis paper where the measurement itself is the contribution.DateFără avertismente★ 1,4 K↓ —
- reportevo-hq/evoRead-only evo run reporting. Use when the user invokes /evo:report, asks what happened overnight, asks what improved recently, asks for the best/frontier candidates, asks for a quick score chart without opening the dashboard, or wants the scatter plot in chat output. Never run benchmarks, gates, Slurm commands, evo run, or ad-hoc verification scripts for report requests.MarketingFără avertismente★ 1,5 K↓ —Apare și în 1 alt depozit
- soda-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when deciding whether and how experiments belong in a SODA (ACM-SIAM Symposium on Discrete Algorithms) paper — SODA's scope includes experimental validation but theorems carry the decision, so this skill designs supporting numerics honestly and routes implementation-led work to co-located ALENEX or to SEA.ȘtiințăFără avertismente★ 1,4 K↓ —
- uai-writing-stylebrycewang-stanford/Awesome-Journal-SkillsUse when revising a UAI manuscript for probabilistic-inference readers, enforcing precise notation for distributions, graphs, and interventions, explicit assumption and identifiability statements, an 8-page main part that carries the whole argument while proofs sit in the appendix, and claims calibrated to what the theory and experiments show.RedactareFără avertismente★ 1,4 K↓ —
- brooks-testhyhmrright/brooks-lintTest quality review drawing on twelve classic engineering books — with primary focus on xUnit Test Patterns, The Art of Unit Testing, How Google Tests Software, and Working Effectively with Legacy Code — that diagnoses structural problems in an existing test suite: brittleness, mock abuse, coverage illusions, slow execution, poor readability. Triggers when: user asks about test quality, shares test files for review, or expresses frustration: "tests keep breaking whenever I change anything", "our tests take forever", "tests pass but bugs still reach production", or "we have too many mocks". Do NOT trigger for: writing new tests from scratch (use the regular test-writing workflow) or testing framework/syntax questions — this skill reviews an existing suite for structural quality problems, not individual test authoring.TestareFără avertismente★ 1,6 K↓ —
- osdi-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the evaluation of an OSDI submission — choosing mature baselines and realistic workloads, structuring the section around research questions, measuring scalability and tail behavior, quantifying the design's costs, and fitting the evidence into the 12-page reviewed body.DesignFără avertismente★ 1,4 K↓ —
- eccv-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing the experimental program of an ECCV paper — benchmark selection that survives a September conference, matched-substrate baseline fairness in the foundation-model era, ablations that isolate the claimed mechanism, qualitative failure evidence, and run sequencing toward a March freeze.ȘtiințăFără avertismente★ 1,4 K↓ —
- hri-writing-stylebrycewang-stanford/Awesome-Journal-SkillsUse when drafting or revising an ACM/IEEE HRI full paper's structure and prose for an interdisciplinary audience — leading with the human-robot contribution and research questions, making hypotheses and measures explicit, describing the robot embodiment, keeping claims proportional to the study within the 8-page acmart budget, and writing so the chosen track's contribution type is unmistakable.RedactareFără avertismente★ 1,4 K↓ —
- iccv-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing the experimental program for an ICCV paper against the early-March deadline, covering benchmark-drift audits across the two-year gap, baseline fairness in the foundation-model era, ablations that isolate mechanisms, qualitative and failure evidence, and sequencing runs so the decisive result lands before the deadline, not after.ȘtiințăFără avertismente★ 1,4 K↓ —
- corl-experimentsbrycewang-stanford/Awesome-Journal-SkillsUse when designing or auditing experiments for a CoRL robot-learning paper — seeds and evaluation-episode counts, task-suite breadth, real-robot versus simulation evidence, sim-to-real gap measurement, baseline fairness across BC/RL/VLA families, generalization splits, and statistics for success-rate claims.ȘtiințăFără avertismente★ 1,4 K↓ —
- one-pagermohitagw15856/pm-claude-skillsDistil anything — a startup, product, project, or idea — into a single persuasive page. Use when asked to make a one-pager, a one-page summary, a leave-behind, a startup/product one-sheet, or a tl;dr brief. Produces a structured single page — headline + tagline, the problem, the solution, why-now/proof, and a clear ask/CTA — designed to be skimmed and remembered, ready to export as a typeset PDF.DocumenteFără avertismente★ 1,5 K↓ —
- okr-buildermohitagw15856/pm-claude-skillsCreate well-structured OKRs (Objectives and Key Results) for product teams, startups, and individuals. Use when asked to write OKRs, set quarterly goals, define key results, or review existing OKRs. Produces a complete OKR set with objectives, measurable key results, baselines, and a scoring guide.RedactareFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsShape a request into one end-to-end slice with observable behavior; review write scope and reversible decisions. Use when: planning, breaking down or scoping a change.PlanificareFără avertismente★ 1,5 K↓ —Apare și în 2 alte depozite
- sharpenNouhashgraph-online/awesome-codex-pluginsRewrite a draft prompt so it asks for an expert-depth version of the same task (expert moves, raw sources, named methods, an outside check) without widening scope. Returns the rewritten prompt and does not do the task. Use for "/sharpen <prompt>" or "make this prompt better before I send it".ProductivitateFără avertismente★ 1,5 K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanificareFără avertismente★ 1,5 K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestareFără avertismente★ 1,5 K↓ —
- plan-my-daymohitagw15856/pm-claude-skillsTurn a messy to-do brain-dump into a realistic, time-blocked day — top priorities first, everything slotted with buffer, and an honest 'this won't all fit, cut these.' Use when asked to plan my day, time-block my schedule, help me organize today, or I have too much to do. Produces the top 3 priorities, a time-blocked schedule around your fixed commitments, a realistic cut list when it's overloaded, and an if-things-slip fallback — planning for the day you'll actually have.PlanificareFără avertismente★ 1,5 K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserFără avertismente★ 1,5 K↓ —
skill-sync-publisher
hashgraph-online/awesome-codex-plugins
De la autor
Safely validate, publish, and track a local SKILL.md directory across GitHub, Awesome Codex Plugins, HOL Registry, skills.sh, SkillsMP, LobeHub, ClawHub, and Cursor Directory. Use when the user asks to publish, update, register, or synchronize an agent skill across marketplaces.
Instalare
npx skills add hashgraph-online/awesome-codex-plugins --skill skill-sync-publisher -a claude-code
Se instalează în .claude/skills/skill-sync-publisher/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
La ce are acces
Verificări de siguranță pe SKILL.md
Niciun avertisment.
De ce 88
Fișiere (10)
- .codex-plugin/plugin.json
- .codexignore
- .github/dependabot.yml
- LICENSE
- README.md
- SECURITY.md
- SKILL.md
- assets/skill-sync-publisher.svg
- skills/skill-sync-publisher/SKILL.md
- skills/skill-sync-publisher/agents/openai.yaml