Skill-uri pentru agenți pe care le poți verifica înainte să le instalezi
Skill-uri SKILL.md publice din depozite GitHub cu peste 50 de stele și de la producători, scanate și evaluate. Instalează oricare dintre ele cu o singură comandă în Claude Code, Cursor, Codex, GitHub Copilot sau Gemini CLI.
49.492 de skill-uri din 2.391 de depozite · actualizat acum 19 ore
49.492 de skill-uri
- sci-rebuttalbrycewang-stanford/Awesome-Journal-SkillsUse after Science reviews arrive to triage the decision, prioritize experiments, and draft a point-by-point response that is respectful, evidence-led, and honest about limits. Do not run before the main text is actually revised.ȘtiințăFără avertismente★ 1,4 K↓ —
- toolshashgraph-online/awesome-codex-pluginsAdd studio-owned MCP tools, prompts, app-record resources or signed inbound integrations to a Homie studio, sell goods or priced services to customers' AIs, declare event functions, and connect an AI through browser approval.BrowserFără avertismente★ 1,5 K↓ —
- stylehashgraph-online/awesome-codex-pluginsA game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's words with a one-line why, which the person can steer ("warmer", "closer"), lock, or explore on a style board of three directions drawn by the game engine itself (free; a painted mood image only on their own fal account). Locked and pinned decisions keep every asset coherent: change one and the blast radius lists exactly what went stale and what remaking it would cost, and nothing is remade without a yes. Use when someone talks about a game's look or style, "make it look like…", "show me other looks", "keep that palette", "darker", "the art doesn't fit together", or before making any models or art for a game.MediaFără avertismente★ 1,5 K↓ —
- code-quality-analyzeralibaba/skill-upTriggered when the user submits code or requests a comprehensive code quality analysis. Automatically performs static analysis, code review, and quality scoring. Analysis covers coding standards, potential bugs, performance issues, and security vulnerabilities. Trigger phrases include "analyze code quality", "comprehensive check", "code score".InginerieFără avertismente★ 1,4 K↓ —
- osdi-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning or managing a full OSDI cycle — the December title-registration and submission deadlines on HotCRP, the silent no-rebuttal review window, March notification, the May artifact deadline, June shepherded final papers, and the July conference — including rejection retargeting to SOSP or NSDI.ProductivitateFără avertismente★ 1,4 K↓ —
- stoc-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning a STOC (ACM Symposium on Theory of Computing) project calendar — backward planning to the early-November deadline, the STOC/FOCS alternating two-deadline year that theory groups schedule around, full-version and camera-ready milestones, and the June TheoryFest endpoint.ProductivitateFără avertismente★ 1,4 K↓ —
- social-overlaysNouhashgraph-online/awesome-codex-pluginsEleven conversion overlays for short-form ads, UGC and creator videos, with presets per platform: CTA pill, follow tap prompt, story sticker tag, LIVE badge with viewer count, notification drop, review proof card, story caption bar, photo wall loop, follower counter and goal bar, comment callout (reply-to-comment) and subscribe-and-bell nudge. Presets use one universal 9:16 safe box built from TikTok, Meta Reels, YouTube Shorts and Snap specs, CTA timing from creator analysts (ask after value, never in the intro), native number formats, contrast and motion tokens, plus the FTC rules: reviews, comments and counts come from real data only and paid content is disclosed. Use when an ad or creator video needs a call to action, a subscribe or follow ask, a review or comment on screen, a LIVE badge or a counter. NOT for fake reviews, fake follower counts or copying a platform's logo.MediaFără avertismente★ 1,5 K↓ —
- nsdi-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning an NSDI campaign across the spring and fall deadlines — sequencing abstract and paper gates, notification waits, one-shot revision windows, artifact evaluation, and the May symposium — so a networked-systems project always knows which of the two yearly gates it is really building toward.ProductivitateFără avertismente★ 1,4 K↓ —
- focs-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning a FOCS (IEEE Symposium on Foundations of Computer Science) cycle end to end — working backward from the April 1 deadline, managing the live post-submission summer of the 2026 cycle, coordinating with the STOC beat, preparing the November conference, and scheduling a FOCS 2027 attempt.ProductivitateFără avertismente★ 1,4 K↓ —
- podc-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning an ACM PODC campaign end to end — running the single annual cycle backward from the February deadline through abstract registration, lightweight double-blind review, the late-April notification, the May camera-ready, and the arXiv full version — and coordinating the regular-paper-vs-Brief-Announcement decision along the way.ProductivitateFără avertismente★ 1,4 K↓ —
- icml-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning or sequencing an ICML manuscript workflow end to end - from topic selection and drafting through OpenReview submission, double-blind review, author response, camera-ready, PMLR publication, public original-submission release, and rerouting decisions. Use when you need the next ICML skill, the official page to reopen, or the blocking gap for the current stage.ProductivitateFără avertismente★ 1,4 K↓ —
- worktreehashgraph-online/awesome-codex-pluginsUse for non-trivial or parallel work that should happen in a separate git worktree.InginerieFără avertismente★ 1,5 K↓ —
- itcs-workflowbrycewang-stanford/Awesome-Journal-SkillsUse to plan an ITCS campaign end to end on its single annual cycle — backward from the early-September deadline through the no-rebuttal review, the November notification, the LIPIcs camera-ready, and the January conference with its Graduating Bits session.ProductivitateFără avertismente★ 1,4 K↓ —
- vis-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning an IEEE VIS project timeline from area fit through the abstract and full-paper deadlines, the two-phase review, the conditional-accept second round, the IEEE TVCG camera-ready, the Graphics Replicability Stamp, and presentation, with backward-planning offsets for a visualization paper and honest handling of the annual cycle and the second-round revision window.ProductivitateFără avertismente★ 1,4 K↓ —
- pnas-figuresbrycewang-stanford/Awesome-Journal-SkillsUse to finalize PNAS display items — column-width sizing (~9 / 11.4 / 18 cm), minimum font sizes, show-the-data with n and defined error bars, scale bars, colorblind-safe palettes, legend structure, image integrity, and color-mode notes. Enforces figure rigor before submission.MediaFără avertismente★ 1,4 K↓ —
- lancet-fitbrycewang-stanford/Awesome-Journal-SkillsUse when scoping a project and before any writing, to stress-test whether a study clears The Lancet's bar — clinically or public-health important, globally relevant, and likely to change practice or policy, often with an equity lens. Decides The Lancet vs a Lancet family title vs another general medical journal.TestareFără avertismente★ 1,4 K↓ —
- cell-rebuttalbrycewang-stanford/Awesome-Journal-SkillsUse after Cell reviews arrive to triage the decision, prioritize the (often substantial) new experiments by impact × feasibility, and draft a point-by-point response that is respectful, evidence-led, and closes the "completeness" gaps reviewers demand. Do not run before the experiments and revision are actually done.AlteleFără avertismente★ 1,4 K↓ —
- shophashgraph-online/awesome-codex-pluginsSell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip, a round of several items to a table, a paid booking with slot capacity, monthly giving or a membership - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and optional studio policies with an open default; set up with Stripe's own agent tools (Stripe's MCP server and skills) with one browser approval and Payment Links by default, no human-handled key and no API key in the Worker. Use when someone asks to sell something, add a shop or store, take payments or donations, take paid bookings, set up monthly giving or memberships, make money from a game, set up or connect Stripe, make the products in Stripe, asks "how are sales?", about tax or Managed Payments, to add a supporter badge, refund a player, or about chargebacks.BrowserFără avertismente★ 1,5 K↓ —
- cell-databrycewang-stanford/Awesome-Journal-SkillsUse to build Cell's data and code deposition plan and the Data and Code Availability statement that lives inside STAR Methods Resource Availability — approved repositories, accessions/DOIs at submission, and Cell's three-bullet availability format with Mendeley Data as Elsevier's default.PlanificareFără avertismente★ 1,4 K↓ —
- chi-workflowbrycewang-stanford/Awesome-Journal-SkillsUse when planning an ACM CHI submission cycle end to end — the single September deadline, two-round review with a five-week revise-and-resubmit window, December decisions, the TAPS and publication-ready chain, and the May conference — with owners and risk buffers for each stage.ProductivitateFără avertismente★ 1,4 K↓ —
- sci-databrycewang-stanford/Awesome-Journal-SkillsUse to build Science's data, code, and materials availability — mandatory deposition in approved repositories, accession numbers, a compliant data-availability statement, and materials/reagent sharing.ȘtiințăFără avertismente★ 1,4 K↓ —
- porthashgraph-online/awesome-codex-pluginsMake an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, server rules, predicted movement, rounds), phone touch controls, a stable camera and the big-screen view, proves it with the owner tests (held and alternating directions, real touch on iPhone WebKit and Android Chrome, a late joiner, a departing first player, two fresh browsers finishing a round), then publishes only when requested. Use when someone says "make this multiplayer", "make my game multiplayer on Homie", "port this game to my studio", or points at a single-player web game.TestareFără avertismente★ 1,5 K↓ —
- planhashgraph-online/awesome-codex-pluginsPlan a game or app with the person before building it — sensible defaults from their request, with an interview only when requested that ends in the game's Game Codex, games/<id>/CODEX.md, drawn as a page in the game's own palette, fonts and art that anyone can read and steer (a Claude artifact where the app has artifacts, else a page in their browser, and a private page on the studio's site), kept true as decisions change, with the build's progress on it. Use for step 4 of a new studio, or when someone says "let's plan my game", "what should my game be", "make a design doc, a game bible or a codex", "show me the plan", or before a big change to a game.PlanificareFără avertismente★ 1,5 K↓ —
- gamehashgraph-online/awesome-codex-pluginsMake or change a rules-plus-view multiplayer web game inside a Homie studio — the server runs the rules, each browser predicts its own movement and renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a full-bleed hero from its own footage or art, the pitch, Play, phone / computer / TV, live rooms, how to play, credits). Use when someone in a Homie studio (a folder with studio.json) asks for a new game, a change to a game, a game whose own AI decides (opponents picking tactics, an NPC's reaction, a director's call, a turn's move), or a better page for a game ("make my game's landing page epic").DesignFără avertismente★ 1,5 K↓ —
appllama-app-design-skill
Appllama/appllama-skills
De la autor
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
Instalare
npx skills add Appllama/appllama-skills --skill appllama-app-design-skill -a claude-code
Se instalează în .claude/skills/appllama-app-design-skill/ · Fiecare comandă descarcă skill-ul direct de pe GitHub cu utilitarul open source skills.
Identic octet cu octet cu commit-ul scanat, cu licența depozitului și un fișier SOURCE.txt.
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De ce 88
Fișiere (6)
- SKILL.md
- references/image-assets.md
- references/motion.md
- references/native-controls.md
- references/performance.md
- references/simulator-loop.md